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Home » How Tomb Raider: Legacy of Atlantis Reimagines the Previous Right into a Vibrant Future
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How Tomb Raider: Legacy of Atlantis Reimagines the Previous Right into a Vibrant Future

Editorial TeamBy Editorial TeamJune 11, 2026No Comments2 Mins Read
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How Tomb Raider: Legacy of Atlantis Reimagines the Previous Right into a Vibrant Future
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Now that there have been 30 years of subsequent Tomb Raiders for the reason that authentic, what are some concepts from later video games that you simply’ve been excited to reintegrate again into this new take?

Siqueira: We checked out a whole lot of various things. I believe the Survivor trilogy, being the closest contact level for us, served as entry for us to take a look at, like, the core three that we speak about in Tomb Raider, which is puzzles, traversal, fight. Clearly, Survivor had a heavier give attention to fight. We made it a bit bit extra complicated. There’s a whole lot of depth to it. 
Arek was type of pertaining to this in his earlier reply, however we wished fight in Legacy of Atlantis to not be simply point-and-shoot, however we additionally didn’t need folks to suppose that this can be a fight recreation – we wished to search out the correct amount of depth to place into it.

So, we introduce issues just like the Focus Mode, which you performed, which is, like, our forex of fight. Mainly, dealing harm and taking harm fills the meter, and also you spend it to enter bullet time, or a slowed-down mode. That, to us, was a very cool manner of merging the 2, as a result of, within the authentic, Lara used to do much more acrobatics – very totally different than Survivor, which is extra grounded. So, we determined we completely must have acrobatics, however from a recreation perspective, how does that work, proper? Like, in case you’re taking longer instances to carry out a soar or a dodge, you’re simply extra weak. You’re uncovered to taking harm. So, we discovered that while you push the button and decelerate time, you get a cool transfer that celebrates Lara’s persona and traversal, and it additionally offers you a chance to deal extra harm, after which simply have a good time it. 


So, there’s a number of little issues like that the place we take a look at Survivor, take a look at Angel of Darkness, take a look at the entire video games earlier than. What did they do this we like, what did the unique do, and the way will we mix the 2 of them collectively? 




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