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Home » Id Software program dev claims it’s been ‘relegated to help studio measurement’ as 136 layoffs confirmed
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Id Software program dev claims it’s been ‘relegated to help studio measurement’ as 136 layoffs confirmed

Editorial TeamBy Editorial TeamJuly 8, 2026No Comments3 Mins Read
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Id Software program dev claims it’s been ‘relegated to help studio measurement’ as 136 layoffs confirmed
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An Id Software program developer affected by this week’s sweeping Xbox layoffs has claimed that the Doom and Quake studio has been ‘nuked into the dust’ and ‘relegated to help studio measurement’.

On Wednesday, a WARN discover filed in Texas indicated that 96 employees have been laid off at Id Software program’s Richardson, Texas HQ, and an additional 40 distant roles have been minimize, for a complete of 136 job losses.

In response to an announcement printed by the Communication Staff of America final December, Id had 185 workers in whole, which might imply that, if that determine is correct, nearly all of the studio’s employees have been laid off on this week’s enormous Xbox cuts.

Derek Finest, a former VFX Artist at Id who has labored on all three trendy Doom video games, printed a prolonged put up on LinkedIn saying he was “in shock at how brutal the layoff cuts” had been.

“Collectively a long time of data was worn out of the studio,” he claimed. “The VFX group was eradicated down to 1 single artist with no lead or producer. The engine programmer liable for the large positive factors in VFX pipeline enhancements (like all of the particle editor work) was let go as properly.

“All devs that had Houdini information for procedural modeling or cached animations had been worn out so all of the work for Doom: The Darkish Ages in that program has gone to waste with nobody to hold it on.”

He concluded: “Nice job, Microsoft. Nothing says enterprise success like nuking a group into the dust and relegating them to help studio measurement whereas additionally throwing out huge technological achievements”.


‘Relegated to help studio measurement and transferring to Unreal’

Id Software program is without doubt one of the most historic builders within the video games trade, recognized for its cutting-edge know-how used to energy shooters like Doom and Quake. Nevertheless, Finest speculated that the cuts may result in the developer not constructing its personal video games or utilizing its personal engine know-how.

“Writing on the wall is getting relegated to help studio measurement and transferring to Unreal,” he wrote. “Primarily based on inside electronic mail and the roles, you may see clearly bought impacted. Engine group was decimated. Supremely brief sighted and brain-dead strikes from Asha et all.”

In one other LinkedIn put up, Id VFX artist Todd Boyce criticized the timing of the layoffs, which occurred the day earlier than the discharge of a serious growth for Doom: The Darkish Ages, which he claimed builders crunched to finish.

“That is what madness and despicable company greed seems like,” they wrote. “What an entire disregard for individuals who spent months working unpaid extra time to make the DLC, and for an engine that has constantly been the trade normal for efficiency.

“It’s fairly insulting the way it was finished, when it was finished, and what it’s going to do to the id model and people who are nonetheless employed (for now.)”

id Software program additionally has a Frankfurt, Germany studio centered on its idTech engine. It’s not but clear if it has been affected by this week’s cuts.