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Home » Id software program performs down affect of layoffs, insists it nonetheless has sufficient workers to make ‘video games and tech’
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Id software program performs down affect of layoffs, insists it nonetheless has sufficient workers to make ‘video games and tech’

Editorial TeamBy Editorial TeamJuly 11, 2026No Comments3 Mins Read
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Id software program performs down affect of layoffs, insists it nonetheless has sufficient workers to make ‘video games and tech’
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Id Software program has performed down the affect of this week’s layoffs on the studio, claiming that it nonetheless has “the crew we have to construct the video games and tech we’re identified for”.

In its first public response since information broke that round 100 employees have misplaced their jobs, the Doom and Quake developer claimed that its remaining workforce is “about the identical measurement” as when it shipped Doom 2016.

“Thanks all for the assist this week,” it wrote. “Whereas our studio was impacted, these modifications had been unfold throughout groups. We nonetheless have the crew we have to construct the video games and tech we’re identified for.

“The workforce at present is about the identical measurement we had been when making DOOM (2016). We’ve all the time had a flat studio the place everyone seems to be a maker, and we are going to stay true to that philosophy transferring ahead.”

The assertion continues: “We’re targeted on supporting one another and the workforce members impacted. We’re going to maintain constructing the nice video games and tech which have outlined us for the previous 35 years, and we’re trying ahead to seeing you at QuakeCon this August.”

Based on The Verge reporter Tom Warren, Id is now within the early levels of growing a brand new sport, which inserts with Xbox’s mandate of specializing in its largest franchises.


A devastating week for the Doom studio

Id’s public response follows claims from a laid off developer that it had been ‘nuked into the dust’ and ‘relegated to assist studio measurement’, following this week’s sweeping Xbox layoffs.

Derek Greatest, a former VFX Artist at Id who has labored on all three trendy Doom video games, revealed a prolonged publish on LinkedIn saying he was “in shock at how brutal the layoff cuts” had been.

“Collectively many years of information was worn out of the studio,” he claimed. “The VFX workforce was eradicated down to 1 single artist with no lead or producer. The engine programmer accountable for the large positive aspects in VFX pipeline enhancements (like all of the particle editor work) was let go as effectively.”

He added: “Nice job, Microsoft. Nothing says enterprise success like nuking a workforce into the dust and relegating them to assist studio measurement whereas additionally throwing out large technological achievements”.

Responding to the layoffs on Friday, Id Software program co-founder John Carmack mentioned he was saddened by the information, however conceded that he was struggling to really feel anger with out understanding the total particulars.

“My ‘Microsoft will in all probability be a superb steward of the model’ assertion isn’t growing old effectively, and that is definitely going to dampen the temper of the founder reunion at QuakeCon subsequent month,” he wrote.