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Home » INTERVIEW: Mega Man Twin Override devs talk about Proto Man’s return, and classes from Mega Man 11
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INTERVIEW: Mega Man Twin Override devs talk about Proto Man’s return, and classes from Mega Man 11

Editorial TeamBy Editorial TeamAugust 29, 2026No Comments8 Mins Read
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INTERVIEW: Mega Man Twin Override devs talk about Proto Man’s return, and classes from Mega Man 11
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Mega Man Twin Override is the enduring Capcom mascot’s first mainline entry since 2018’s Mega Man 11, coinciding with the collection’ fortieth anniversary.

Forward of this week’s Gamescom occasion in Cologne, Germany, VGC obtained to go hands-on with a brief demo of Twin Override, which recommended that Capcom is constructing a recreation that’s aiming to appease the hardcore fanbase the collection has grown, whereas additionally making some components barely extra accessible for newcomers.

Chatting with VGC, director Shinya Ikuta confirmed that hardcore followers have been the first viewers for Twin Override, however he emphasised that the brand new recreation has additionally been designed to cater to a broader viewers with options like Customized Chips – equippable modifiers that enhance varied gameplay features.

“From my perspective, there’s a really sturdy significance for video games which are difficult however provide you with a way of completion and accomplishment and exhilaration,” Ikuta stated.

“So, whatever the participant sort, whether or not you’re a longtime Mega Man fan who’s been taking part in these difficult video games for a protracted interval, or newcomers who is perhaps eager about tackling these challenges by customization or with the ability to choose no matter phases you need to begin off from, these are issues that we felt have been essential to incorporate”.

He added: “We’re seeing much more new followers take part and get their first expertise at Mega Man by collaborations and licensing partnerships, whether or not it’s like a Fortnite collab or like Mega Man showing in a Smash Brothers recreation. Having the ability to welcome these gamers and widen the funnel in order that they will really feel that they will additionally benefit from the accomplishment of a Mega Man recreation is essential to us and one thing that we stored in thoughts when designing.”

Ikuta was talking to VGC alongside Twin Override producer Hiroyuki Minamitani, and Mega Man collection producer Shingo Izumi. Learn on for our full interview.


It’s been eight years for the reason that final mainline Mega Man recreation was launched. What makes now the correct time to convey the traditional collection again?

Shingo Izumi: Because the launch of Mega Man 11, the crew has been busy with totally different assortment titles, just like the Battle Community Legacy Assortment collection and the Star Power collections. And now that we’re approaching the fortieth anniversary of the complete Mega Man collection, we felt that now could be the time to tackle new challenges and return to the roots of the complete Mega Man collection.

Mega Man is historically a fairly powerful collection. So with Twin Override, how did you stability appeasing hardcore followers and in addition introducing a brand new era to the collection?

Hiroyuki Minamitani: The principle goal of this recreation goes to be Mega Man followers who’re aware of the collection and who’ve been taking part in for a while now. Nonetheless, we’re additionally placing within the effort to achieve a a lot wider viewers, including in new gameplay options like Customized Chips that may give the participant alternative ways to deal with sure challenges that the sport has to supply. So we hope that the enjoyable of Mega Man might be loved no matter what participant degree you might be.

Shinya Ikuta: From my perspective, there’s a really sturdy significance for video games which are difficult however provide you with a way of completion and accomplishment and exhilaration.

So, whatever the participant sort, whether or not you’re a longtime Mega Man fan who’s been taking part in these difficult video games for a protracted interval, or newcomers who is perhaps eager about tackling these challenges by customization or with the ability to choose no matter phases you need to begin off from, these are issues that we felt have been essential to incorporate in Mega Man Duel Override, with the intention to get that sense of accomplishment, whatever the participant talent degree and the quantity of expertise that you’ve got.

We’re seeing much more new followers take part and get their first expertise at Mega Man by collaborations and licensing partnerships, whether or not it’s like a Fortnite collab or like Mega Man showing in a Smash Brothers recreation. Having the ability to welcome these gamers and widen the funnel in order that they will really feel that they will additionally benefit from the accomplishment of a Mega Man recreation is essential to us and one thing that we stored in thoughts when designing.

As builders, what are you able to do with traditional Mega Man side-scrolling gameplay in 2026 that you simply couldn’t prior to now?

Shinya Ikuta: The very first thing you might have observed is an total enhancement when it comes to graphics, particularly in case you evaluate it to a number of the very traditional Mega Man video games, whether or not it’s the background and quantity of particulars that there are inside the stage itself, these are clearly issues that we weren’t capable of do possibly 40 years in the past.

Since this can be a mainline Mega Man recreation, it’s not like we are attempting to include issues that aren’t actually consultant of the mainline collection. We’re not making an attempt to bombard the participant with tons of enemies or add 3D components, for instance. Whereas sustaining the core expertise of a Mega Man recreation, we’re making an attempt to recreate the phases in a method that adapts properly to each form of participant sort.

The stage that we obtained to see within the newest trailer is the Twinkle Lady stage, and from our perspective, that’s form of like the principle entry level that we suggest individuals play, and hopefully they get to expertise far more numerous stage varieties in different ranges of the sport as properly.

The title Twin Override appears extra important now, with the introduction of Proto Man as a playable character. Is that what the title refers to?

Shinya Ikuta: The ‘Override’ ingredient refers to one of many in-game programs that Mega Man Twin Override introduces. It’s a system whereby, by performing sure actions and defeating enemies, it will increase a particular gauge that connects to the character’s override system, and by activating it, it provides the character a short second of enhanced talents.

Why was now the correct time to introduce Proto Man as a playable character within the Mainline collection?

Hiroyuki Minamitani: This harkens again to the fortieth anniversary facet. The crew mentioned amongst themselves to see what it’s that followers would need to see for a recreation that represents the fortieth anniversary of the collection, and one of many apparent solutions was the return of Proto Man.

INTERVIEW: Mega Man Dual Override devs discuss Proto Man’s return, and lessons from Mega Man 11

It is a in style character that followers love, however followers wouldn’t be glad with two totally different characters with totally different skins and the identical play fashion, so we’re introducing new recreation components that differ between Mega Man’s play fashion and Proto Man’s recreation fashion. We hope that followers will certainly stay up for that.

Shingo Izumi: One of many extra frequent items of suggestions that we obtained after the discharge of Mega Man 11 was about Proto Man. There was no illustration of him in any respect in that recreation, so we realized that that is one thing that followers are wanting and searching ahead to.

What else did you be taught from Mega Man 11 that straight influenced this new recreation?

Shingo Izumi: Lots of followers have a want and eager for this type of traditional Mega Man sort of gameplay, and we wished to deal with that and be sure that we ship one thing that the hardcore Mega Man followers are searching for in a brand new title like Twin Override.

However we additionally really feel that the followers are eager for an evolution from that form of traditional Mega Man fashion, in order that’s one thing that we felt was essential to deal with and to ship for a model new Mega Man recreation. Therefore, all the brand new issues that we’re introducing.

We realized that, for essentially the most half, Mega Man 11 gamers have been very glad, and it delivered upon what individuals have been hoping for out of a Mega Man recreation. So, we felt that it was essential to maintain the issues that did work, after which construct upon that for a model new expertise.

Alongside the Gamescom trailer, you additionally introduced Pragmata skins, which appeared to go down very well. Is {that a} playful acknowledgment of the fan hypothesis from the early days that Pragmata could possibly be a Mega Man recreation? May we nonetheless see the massive reveal?

Shingo Izumi: To substantiate, Pragmata shouldn’t be a Mega Man recreation, however each collection function comparable components, whether or not it’s using robots and that form of sci-fi world. We did see quite a lot of the commentary on social media about Diana form of wanting like a Mega Man character. So we thought it will be a enjoyable method to play on that, and the producers had conversations to make it occur.