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Home » Name of Responsibility: Trendy Warfare 4 w/Devs – Marketing campaign, Multiplayer, DMZ, and Extra | Official XBOX Podcast
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Name of Responsibility: Trendy Warfare 4 w/Devs – Marketing campaign, Multiplayer, DMZ, and Extra | Official XBOX Podcast

Editorial TeamBy Editorial TeamOctober 22, 2026No Comments21 Mins Read
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Name of Responsibility: Trendy Warfare 4 w/Devs – Marketing campaign, Multiplayer, DMZ, and Extra | Official XBOX Podcast
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On this episode of the Official XBOX Podcast, we’ve travelled to Infinity Ward to debate the upcoming launch of Name of Responsibility: Trendy Warfare 4! We’re sitting down with the devs and diving into the main points when it comes the marketing campaign, multiplayer, and DMZ to one of many greatest video games of the yr.

TRANSCRIPT

SPEAKER 1: Video games on this podcast vary from E to M.
[ XBOX sound ]
LINA MADRID: Hey everybody, welcome to the official XBOX podcast, the one podcast coming to you from inside XBOX.
I’m right here right now at Infinity Ward to cowl all issues Trendy Warfare 4.
You excited for marketing campaign?
Getting sweaty in multiplayer?
How in regards to the new DMZ mode?
We’re protecting every thing.
All proper, Ghosts, let’s roll out.
[ Music ]
Jack, Mark, welcome.
Thanks a lot for being right here.
MARK GRIGSBY: Thanks.
JACK O’HARA: Thanks for having us.
LINA MADRID: Yeah.
MARK GRIGSBY: Welcome to the Ward Room.
LINA MADRID: Actually, thanks for having me right here.
That is such a cool room too.
We’ve received Ghost again there simply watching us.
MARK GRIGSBY: Positive.
He’s at all times watching.
LINA MADRID: Let’s begin with Infinity Ward itself.
The studio has been making Name of Responsibility video games for — MARK GRIGSBY: Because the starting, centuries, sure.
LINA MADRID: What do you assume defines an Infinity Ward Name of Responsibility sport?
JACK O’HARA: The folks that make it, that’s what helps outline it.
MARK GRIGSBY: That’s an excellent one, sure.
LINA MADRID: That was actually good.
Ooh, I received chills.
JACK O’HARA: For us, you realize, we spend numerous time listening to the small particulars.
We spend numerous time making an attempt to be as genuine as attainable to the subject material for the launch of the sport.
We’ve executed numerous analysis on Korea, the navy in Korea.
We need to be sure that all of that comes by way of within the video games we’re making.
MARK GRIGSBY: Then simply the vitality, simply retaining the vitality at a excessive degree so everybody feels that very same imaginative and prescient that we’re going for, the general vibes.
LINA MADRID: Vibes should be excessive.
Vibes positively should be excessive, yeah.
With Trendy Warfare 4, entering into the footwear of Non-public Park.
The opening mission has us in South Korea.
It appears to be like stunning, and we truly get a second to type of see town on the peak of normalcy, which was actually fascinating.
I might like to know the way you landed on focusing Trendy Warfare 4 on the Korean peninsula for almost all of the sport.
Additionally, what have been some authentically Korean components you actually needed to seize?
JACK O’HARA: Once we began setting off to make this sport, we knew we needed to go to a contemporary setting.
We needed to go someplace the place we hadn’t been earlier than, so as to reinvigorate a bit of bit Trendy Warfare and go someplace totally different.
Then we began speaking about Asia, after which we began making an attempt to hone in on the place precisely, after which, actually, we began dialing in on the truth that, you realize, we’re in what’s referred to as a Hallyu wave.
That’s the unfold of Korean tradition all through the world.
It began within the ’90s with Okay-dramas making their manner into Hong Kong and Shanghai and locations like that.
Now all of us eat Korean meals.
We watch Korean films.
We watch Okay-dramas.
Now we have numerous Koreans who work right here throughout the corporate in numerous totally different jobs.
Now we have a Slack channel that we name Korean tradition the place folks can go in who will not be Korean and say, hey, I’m making this factor.
How do I make this genuine?
I used to be simply trying in there, and there’s two folks having a dialog as a result of, at IW, we at all times prefer to have, when the Juggernaut is there, he’s taking part in loss of life metallic in his ears, and so we’re, properly, now we’re going to make some Korean loss of life metallic.
There’s two folks having a dialog there about what the lyrics of the loss of life metallic tune ought to be in Korean, proper?
You understand, trying by way of, there’s folks discussing, are these snacks genuine?
Does this signal on the wall look genuine?
Then we began to dial in on the truth that, we’re at all times trying to make our video games really feel like they’re ripped from the headlines, which implies not copied since you don’t need to really feel trite, however you need it to really feel prefer it may occur in our world, on the earth that we reside in right now.
Korea, I keep in mind coming throughout an image from, I feel it was CNN, that confirmed all of the artillery batteries in North Korea on the border which are inside vary of Seoul.
It’s type of loopy as a result of once we speak to South Koreans, they don’t actually give it some thought that a lot.
It’s this factor that’s within the background, appears unlikely, but each able-bodied male is conscripted.
They serve within the navy, and people navy models are sometimes cooperating with U.S.
troops as a result of there’s such an enormous U.S.
troop presence there.
All this stuff simply type of made an ideal for us for Trendy Warfare.
LINA MADRID: I pointed to Ghost, who’s type of watching us as we conduct this, however what I actually discovered fascinating all through the marketing campaign is you’ve got Value and Ghost.
These are fan favorites.
We’ve been by way of every thing collectively, after which there’s a extremely fascinating juxtaposition between them, their missions, after which you’ve got Non-public Park and his squad.
So how do you go about telling a cohesive story from two very distinct views?
JACK O’HARA: It was positively a problem, and we type of set this problem off to start out with as a result of we have been actually thinking about displaying that contemporary new perspective.
Clearly, we’ve got to remain true to Trendy Warfare and have our fundamental characters there.
On the finish of the final sport, MW3, within the franchise, Value had simply killed a basic within the Pentagon.
It’s type of arduous to return again from that, proper?
So we couldn’t simply faux that didn’t occur.
It was type of additionally fascinating and new to indicate Job Drive 141 in a distinct gentle, which is Value on the run.
The squad’s been disbanded, or most of it, and in order that was actually fascinating as a result of it’s displaying a brand new perspective for them.
We’re displaying the brand new floor perspective, after which these two tales begin off.
You’re undecided in the event that they’re associated, after which over the course of the marketing campaign, you understand that these two teams are having a huge impact on one another’s lives, even when they’re not preventing aspect by aspect.
LINA MADRID: It’s important to consider type of the entire bundle, proper?
With Trendy Warfare 4, how do you honor this stuff that individuals from the previous, you realize, they love, whereas nonetheless managing to shock folks with this new marketing campaign?
MARK GRIGSBY: Properly, we’re followers of our characters and our tales as a lot as our followers on the market within the wild, so we need to be true to that.
We need to be sure that we honor what we’ve created, what we love, however we additionally should push, and we take a look at ourselves.
We go, all proper, does that really feel incorrect?
We’re continuously asking ourselves, does that really feel proper?
Does that really feel incorrect?
Does that really feel proper for this character, after which we carry it again and go, all proper, however what if we did this?
There’s been a number of instances within the course of the place we have been in a room continuously, you realize, we’re preventing and stuff.
We don’t battle that a lot, however we battle.
LINA MADRID: You focus on very — MARK GRIGSBY: We focus on very, very passionately.
LINA MADRID: Passionately, sure, yeah, yeah.
MARK GRIGSBY: Somebody may say one thing, and also you’re like, oh, that’s actually cool.
Then it grows into one thing else, after which we come again the following time, and perhaps it modified once more.
Any individual needed one thing else, however we lastly begin discovering these issues that make us go, oh, ooh, wow, proper?
LINA MADRID: Yeah, and we’re hoping that hits the general public the identical manner.
I additionally went, ooh, ooh, wow, after I was taking part in, so yeah.
MARK GRIGSBY: Cool, cool.
LINA MADRID: One ultimate query for you.
Think about all of the enemies within the marketing campaign drop their weapons and provides the participant a second of peace.
What would you need that participant to then go run out and do, discover, perhaps see a bit of the map, or perhaps there’s some Easter eggs to check out?
MARK GRIGSBY: I imply, lots of people have put numerous consideration, once more, that focus to element on the earth that they’ve created.
Lots of people take a second, go searching earlier than you shoot the following particular person.
DMZ, the DMZ degree, Hajin, there’s a lot element in that map.
At any time when I’m in it, I’m working round, I’m checking issues out, hoping that nobody shoots me.
It will be nice if nobody’s in there so I may actually discover all of the totally different areas of that map.
That map is fairly badass, so — LINA MADRID: Superior.
Properly, thanks once more for being right here.
MARK GRIGSBY: Thanks.
JACK O’HARA: Thanks.
In fact, that is cool.
LINA MADRID: Let’s go.
Jack, Jacky, welcome, we truly had a Jack earlier than, so now we’ve got three Jacks that we’re interviewing.
That is nice.
JACK HOPPUS: We’re in every single place.
LINA MADRID: I’m going to be amassing you all, mainly.
JACKY REYNOLDS: Yeah, it’s a requirement to get employed right here.
LINA MADRID: Okay.
Received it.
I performed multiplayer, and my God, does it really feel good.
JACK HOPPUS: You have been crushing.
You have been crushing.
LINA MADRID: Thanks.
We performed collectively.
You heard it right here first, however there have been a few new mechanics that actually shocked me, just like the Gunny System.
How does a system like that assist assist to perhaps a brand new participant, but additionally, on the similar time, reward those that department out and experiment on their very own?
JACK HOPPUS: Yeah, I imply, Gunsmith is part of our inventive class system that we’ve had for a bit, and we love the complexity and the depth that it brings to constructing your weapons, however generally you simply need to go in and play.
You don’t need to sit in menus, or perhaps you simply unlocked a bunch of attachments on your gun, and also you don’t need to, “Alt-Tab” to a different web site and discover out what the meta construct is.
Typically you simply need to really feel how good the gun is straight away, and Gunny was a instrument that we used so much internally as properly.
Even amongst our extra high-skill gamers that actually love Gunsmith, hardcore gamers on the studio, they love Gunny as a result of they’ll instantly inform the ability of a weapon.
It’s been actually enjoyable to simply see the random, loopy weapon builds that it’ll offer you.
Typically you’ll get a construct for fast scoping, and also you play with it a bit, and also you’re like, you realize what, I need to change out the scope on this one, or, you realize, perhaps I need a new inventory on this.
It’s an ideal launch pad for a brand new weapon construct, nevertheless it’s additionally type of good when you simply need to, within the warmth of the fray, you realize, not sit in inventive class for a very long time.
You simply need to instantly get a gun, so we love Gunny right here on the studio.
LINA MADRID: Yeah, much less studying, which is nice for me.
Kill Block, we’ve received to speak about.
The shiny new mode, proper, so 500 totally different slabs, over 500 that we designed for it.
How do you even give you an concept like that?
Who stated, “Let’s do a roulette mode with over 500 choices?” JACKY REYNOLDS: One in every of our inventive administrators, Jeff Smith, who’s made a bunch of traditional maps, like Vacant and Crash, he type of had this concept — I feel it was his final challenge — of what if we had a dwelling map that might change each time you play it?
We set to work on all the extent designers’ sport, and we’re in a position to make all these particular person items.
They’re, like, what if we may carry this a part of a map from a traditional a part of the sport, so that you’ll see a crash slab or a high-rise slab from conventional fashionable warfare video games.
Once we stood this factor up, we discovered that it will work actually, actually nice with gunfight, as a result of each time the loadouts change, the map may also change, and so we’ve been having a ton of enjoyable taking part in it on the studio, and the very best half is that Kill Block can be set as much as help numerous our respawn modes, our TDMs, our Dominations, Search and Destroy.
JACK HOPPUS: Search and Destroy is a lot enjoyable on Kill Block.
It’s insane.
JACKY REYNOLDS: Kill Block is variety of an entire new manner for us to consider making maps.
JACK HOPPUS: Simply primarily based off the quantity of mixtures we’ve got, you’ll be able to type of get the celebrities aligned, and also you get these loopy combos the place the whole mid lane is all open, the place it’s received a center slab that has an open mid and the 2 ends each do, too.
LINA MADRID: Yeah.
JACK HOPPUS: You spawn in, and also you see virtually them precisely about to spawn, and also you’re, I’ve received sniper, am I going to attempt to fast scope, or do I run to the aspect and get a flank route?
With conventional maps that we’ve made all through the years, you type of get this map data the place you’ll be able to perceive, okay, right here’s the flank route that I ought to take, or right here’s the one spot the place I like to snipe.
With Kill Block, as a result of that adjustments each time, you get virtually slab data, the place you’re, oh, okay, I’m on this finish slab.
I’ve performed this earlier than.
I can stand up on the transport container right here, and the mid now permits me to make use of the transport container to snipe down right here, so you’ll be able to type of construct this in your mind and accumulate this information in a manner that, after they align in a dope manner, you’ll be able to really feel such as you’re like, oh, I’m a genius.
I’m a genius.
I can take this flank route now, and we adore it on the studio.
We at all times discover these cool new mixtures that we haven’t seen but, and we’re, like, oh, that is so sick.
Like Jacky was saying, it’s tremendous enjoyable to play on modes like Search and Destroy and Kill Confirmed.
It’s an actual pleasure.
LINA MADRID: Yeah, after which one other mode, Floor Warfare, Fight Outpost, identify as massive because the map, proper?
Was there any forwards and backwards when speaking about how will we attraction to folks like me who like to simply snipe within the open area, or the tank demons, and even the respectable individuals who prefer to rat in a nook?
JACKY REYNOLDS: Yeah, floor struggle, it type of lets us do numerous the issues that we need to do, however we are able to’t actually do in your 6v6 encounters.
We’ve received an ideal car sandbox.
We’ve received all these nice killstreaks, and we’ve received, loving being a sniper, we need to offer you these long-range alternatives that you’ve.
Floor struggle has at all times been, like, an effective way for us to try this, and this challenge, we needed to take floor struggle to Hajin.
With Hajin, we’ve got so many superior locations for gamers to take a look at, and so bringing that in a floor struggle context, it lets us leverage the map and the very best elements of floor struggle whereas bringing one thing new with Fight Outpost.
Fight Outpost, as you’re taking these factors, you’ll be able to keep on them for a bit of bit longer to get form of team-wide buffs.
The primary one you get is a UAV.
The second that you simply’ll get is a care bundle on your staff.
Then the third one you’re going to get is a tank that drops down, and the tank is basically nice.
You may simply run over lobbies with it.
JACK HOPPUS: Floor Warfare supplies this massive infantry-style vehicular sandbox that gamers can play in that you could nonetheless use all of your similar weapons and killstreaks from our core 6v6 modes.
It’s at all times cool to see this massive air present when individuals are calling in helicopters and crossfires, and individuals are driving automobiles, and also you’re coordinating along with your staff in a manner that you could go from taking part in our intimate 6v6 modes after which additionally jump over to Fight Outpost is a whole totally different taste profile.
LINA MADRID: Yeah, is there anything that perhaps you haven’t been requested that you simply actually need to speak about, nerd out about?
JACK HOPPUS: I imply, I’m simply excited for gamers to play all of our maps.
LINA MADRID: Yeah.
JACK HOPPUS: We’ve received a bunch of stuff that we’re stoked on for launch, and it’s been tremendous enjoyable taking part in within the studio.
I simply can’t wait to be on the market with the gamers taking part in proper alongside them.
JACKY REYNOLDS: I’m excited for post-launch as properly.
I feel we’ve received numerous actually cool stuff coming proper out the gate.
Like, even earlier than Season 1, we’ve received, you realize, some stuff coming round Halloween, and we’ve received stuff coming by way of the remainder of the yr, so yeah, we’re stoked.
LINA MADRID: All proper.
You understand, that is the Official XBOX Podcast, so what is that this?
JACK HOPPUS: Oh.
That’s our XBOX Blueprint.
It’s impressed by the cool — once we have been rising up, the cool plastic shell, the clear inside, the place you can see the inside of the consoles and of the cartridges, too, and controllers.
It’s so sick, and the weapons appear fully cooked with this one.
It’s type of a harkening again to this plastic shell period of {hardware}, and it appears to be like sick in-game.
LINA MADRID: Yeah.
JACKY REYNOLDS: And it’s on the M4, so you realize it’s going to be good.
LINA MADRID: Yeah.
Yeah, it appears to be like stunning.
I imply, simply in time for the twenty fifth anniversary, so we received that.
JACK HOPPUS: It’s sick, although.
After they confirmed us among the early renders of it, it was like — LINA MADRID: Yeah.
JACK HOPPUS: You may see the bullets within the journal.
LINA MADRID: Sure, sure.
JACK HOPPUS: The eye to element is subsequent degree.
LINA MADRID: Yeah, positively.
All proper.
Properly, thanks a lot.
JACK HOPPUS: Yeah, thanks.
JACKY REYNOLDS: Completely.
LINA MADRID: I received to play DMZ.
It was numerous enjoyable.
I received Sherpa’d round, type of proven the websites, some ideas and stuff, however that is the brand new Extraction Mode.
May you type of set the scene, and in addition, for individuals who already love extraction video games, what units DMZ aside?
JOE CECOT: We’ve stated that it’s our motion extraction shooter, proper?
And once we labored on Warzone manner again within the day, we checked out Battle Royale and the stress and all of that, however we needed folks to get in fights, and that’s the place type of the gulag got here from.
It gave you an additional likelihood, so that you didn’t hesitate as a lot to get in that preliminary battle.
In growing the DMZ beta and in growing DMZ, we needed to be sure that the identical factor was true.
You didn’t thoughts preventing AI.
You didn’t thoughts going into harmful areas, proper?
So we’ve leaned in actually arduous to verify we’re valuing your time, and whether or not you reside or die, you’re progressing in DMZ.
You’re getting extra highly effective.
You’re having extra enjoyable.
It’s type of like our philosophy round making an extraction shooter in Name of Responsibility.
GEOFF SMITH: Yeah, we at all times attempt to discover tough edges in something we do and iron these out from core MP to Battle Royales to this style, and it’s the bringing your teammates again even when they’re useless.
It’s the MIA and these various things like Joe was saying and simply actually serving to make it extra accessible however nonetheless maintain the stress and the depth of a few of these.
LINA MADRID: Yeah, and we’ve heard there are story missions, the dynamic ops that actually add layers to that have, however are there every other types of ways in which you retain every extraction contemporary for gamers?
I do know I noticed there was the trait tree and some perks that might actually change up your play model.
GEOFF SMITH: We meticulously labored with single participant to start out this complete factor off and create this inciting incident that helped inform us what occurred on the earth and the way may we set costume this world as to the place did all of the folks go, and why does it appear like this?
We needed one thing that might drive the look of the world, and so that you play by way of elements of it in single participant.
All these elements are frozen in time so that you can come again to and say, oh, wow, I used to be strolling down this restaurant avenue.
I took this seaside and took town again.
I went by way of the trenches and fought by way of these.
We discovered on this style that exploration and discovery of simply the atmosphere is a extremely massive aspect, and it simply helps the map develop into a personality.
Added with the climate system, it simply creates nice replayability in that and lots of of our different techniques with the trait tree.
JOE CECOT: Yeah, what I truly need to dive in is we’ve leaned in actually arduous to be sure that there’s this wealthy sandbox, and certainly one of our administrators, John Mundy, he likes to say, in DMZ you go in with a plan; you come out with a narrative, and it’s type of this concept that you’ve these dynamic operations and so they’re meant to offer you some route.
When you really feel such as you want that, you’ve got it.
There’s a mission you’ll be able to go do, however as you’re touring by way of the world, a convoy may roll by.
A Deathstalker may fly by by way of the sky.
A participant may come by way of, and also you may battle, otherwise you may say, hey, what are you engaged on?
Now we have one other designer, Roman, who’s wonderful, and he’s Mr.
Loot, and never solely has he positioned all of the locations the place loot can spawn and all of the containers and no matter, however he’s actually created this storytelling side to the place loot is, why it’s there.
Whenever you’re taking part in in Core MP, that have doesn’t go immediately into DMZ.
We need to ensure that to protect that extraction shooter expertise, however while you’re taking part in in DMZ, all expertise you run there truly does progress your Core MP rank, however the cool factor is your weapon ranges are one-to-one between the 2.
So you’ll be able to truly work in your camo grind in each.
You may degree up your weapons in each, and leveling up the gun truly unlocks attachments in Gunsmith.
However in DMZ, the zag is that it’s a must to use money, in-game money, to truly purchase that gun and to truly customise that gun, or yow will discover a gun on deployment, carry it again, and produce it to your Gunsmith and add attachments.
As you’re taking part in with weapons, you’re selecting up the weapons off different gamers or off the hostiles within the atmosphere.
You’re truly leveling these weapons, growing the power to customise them to be able to then construct higher, extra highly effective, higher-rarity weapons to carry again in.
LINA MADRID: Good.
Yeah.
One ultimate query earlier than I allow you to go.
When are we going to listen to extra in regards to the canine from the opening?
JOE CECOT: Oh, my God.
LINA MADRID: As a result of that’s retaining me up at evening, and that’s on you.
GEOFF SMITH: That’s on us, Rex.
That’s on us.
You will notice Rex once more.
LINA MADRID: Okay.
All proper.
GEOFF SMITH: There are plans for Rex.
We’re simply not going to share them but.
LINA MADRID: Good.
Properly, thanks a lot for coming to the podcast right now.
It was a pleasure.
JOE CECOT: We may speak about DMZ for hours.
We’re actually excited for everybody to hop in and play it after which to enter reside seasons and type of let it evolve.
LINA MADRID: Superior.
Thanks once more for coming.
JOE CECOT: Thanks.
LINA MADRID: Big thanks once more to Infinity Ward for having us out to play Name of Responsibility all day, and you may expertise it for yourselves October twenty third.
See you within the subsequent.
[ XBOX sound ]



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