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Home » Onimusha Approach of the Sword evaluation: A collection reborn with nice fights, however too many flawed trendy classes
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Onimusha Approach of the Sword evaluation: A collection reborn with nice fights, however too many flawed trendy classes

Editorial TeamBy Editorial TeamAugust 31, 2026No Comments5 Mins Read
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Onimusha Approach of the Sword evaluation: A collection reborn with nice fights, however too many flawed trendy classes
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Onimusha: Approach of the Sword seems like a sufferer of all of the video games that its franchise initially impressed.

There’s a cause followers have been so excited when it was introduced the collection would return after so lengthy within the wilderness. Whereas by no means a mainstream hit, the Onimusha video games on the PS2 have been classics for followers of the style. Not solely that, it clearly impressed motion builders worldwide, that means echoes of Onimusha may be discovered in every single place.

Maybe due to this, parts of Onimusha: Approach of the Sword really feel so dated. What doesn’t, nonetheless, is a rock-solid fight basis, which suggests even when the missions you’re taking over are repetitive and overlong, the large blockbuster fights are among the greatest round.

The sport follows Miyamoto Musashi as he seeks to rid Kyoto of a looming demonic invasion. Town is teeming with demons, and a lot of the roads and pathways have been blocked off. By defeating a killer’s row of baddies with a number of arms, heads, and weapons, Kyoto is restored, and Musashi learns extra about his new powers.

The story just isn’t memorable, although some smaller facet quests have attention-grabbing throughlines and a few witty dialogue. What I’ll bear in mind most is the pantomime dame-level performances from among the principal enemies. They’re camp, filled with menace, and add a little bit of levity while you’re actually dialing in when to make your transfer throughout their boss fights.

Musashi’s fight is sword-and-bow-based; nonetheless, you’ll spend the overwhelming majority of the time utilizing the sword. Musashi additionally has a gauntlet which provides him entry to supernatural powers, and the power to regain well being and extra from enemies he defeats in battle. Really absorbing issues into the gauntlet requires Musashi to decelerate, making it a risk-vs-reward query of how badly you want the well being, and if it’s value leaving your self open to assault.

You’ll be able to block, you’ll be able to parry, however in the event you’re searching for an additional problem, you’ll be able to carry out an Issen. This last-second counterattack, which is triggered by attacking an enemy on the final potential second earlier than their assault connects, is a key tenet of the franchise and is one of the best factor in Onimusha: Approach of the Sword. Dialing this in, to the purpose the place virtually any enemy would soften in entrance of me, was loads of enjoyable, and a terrific skip hole for gamers to achieve for.

Nonetheless, this additionally results in one other considered one of my issues with the sport: when you nail the Issen, you’ll nearly by no means die. Positive, you may lose just a few lives throughout a boss combat while you’re understanding timings, however battles with grunts and subbosses turn into so by-the-numbers that I started anticipating them to only go away me alone.

“This last-second counterattack, which is triggered by attacking an enemy on the final potential second earlier than their assault connects, is a key tenet of the franchise and one of the best factor in Approach of the Sword.”

You’ll combat the identical boss in Onimusha: Approach of the Sword a number of occasions. When this occurred at first, I took it as a reference to how I’ve grown as a participant, how I can now take down just a few fast actions that you simply used to take me forty minutes. However after the sport does it the seventh or eighth time, it’s onerous to not really feel prefer it’s apparent padding. Padding the sport completely doesn’t want.

It took me round 30 hours to see nearly all of what the sport has to supply. I didn’t clear completely each facet quest, however there’s loads to do in Onimusha: Approach of the Sword. I didn’t want the primary mission artificially inflated to battle the identical Mighty Morphin’ Energy Rangers subboss once more.

Onimusha: Approach of the Sword’s artwork route is close to flawless. Enemies look spectacular and handle to maneuver at pace whereas additionally being readable for gamers. The sport’s greatest bosses are imposing, disgusting, and crucially, very Onimusha.

As referenced by the Energy Rangers point out, there’s a unusually tactile really feel to the way in which the humanoid bosses transfer. It generally seems like we’re on a sound stage in Japan, and so they’re a jobbing Japanese actor sweating for his or her life as we face off in our climactic battle.

It’s right here that I really feel so conflicted by Onimusha: Approach of the Sword. Plenty of issues annoy me about it. I believe it’s realized the flawed classes from the open-world video games which have come out because the collection was a going concern, and I believe it wanted a couple of quarter lobbed off it for the sake of pacing, however that fight is simply nice.

A completely linear mission-to-mission model of this sport would have most likely been to my choice. The open world of Kyoto is ok, nevertheless it by no means elevates past that in any sense. Actually, the final act of the sport, the place issues immediately turn into very back-to-back enormous setpieces and executives, is Onimusha: Approach of the Sword at its best possible. That’s the bread and butter of the sport; every part round it simply obfuscates its greatest qualities.

On the core of Onimusha: Approach of the Sword, there’s a particular sport, and I’m thrilled that the franchise is again, however this return isn’t fairly what I used to be searching for. It seems like, within the pleasure of bringing the collection again to trendy occasions, trendy gaming tropes that many within the viewers have already moved on from have been centered on, as an alternative of zeroing in on a tough-as-nails motion sport.