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Home » Phantom Blade Zero’s Fight Is So Good, You Gained’t Care The Story Makes No Sense
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Phantom Blade Zero’s Fight Is So Good, You Gained’t Care The Story Makes No Sense

Editorial TeamBy Editorial TeamOctober 26, 2026No Comments11 Mins Read
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Phantom Blade Zero’s Fight Is So Good, You Gained’t Care The Story Makes No Sense
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S-Sport, the Chinese language studio behind Phantom Blade Zero, clearly understands the core tenets of character-action video games. In case your melee fight is not tight, responsive, and oozing cool, then what is the level? Some video games might need higher fight, however few can match Phantom Blade Zero’s model. 

Each second feels such as you’re in the midst of a Chinese language martial-arts film, pulling off strikes that should not be feasible–moves that go in opposition to what we anticipate from third-person motion games–yet are baked into the mechanics. The sport is just not with out points, and so they do maintain it again from reaching the style’s higher echelons, however the highs are stratospheric.

Character-action video games aren’t sometimes identified for telling riveting tales, and Phantom Blade Zero is not any totally different. You play as Soul, a stoic murderer who dies within the recreation’s opening moments when a sword tears by his coronary heart. Quickly after, a mysterious determine offers him an opportunity to return again from the lifeless, forcing him to decide on between two synthetic hearts. One will enable him to dwell however strip away all of his feelings, whereas the opposite will let him retain these feelings however solely give him 66 days left on this mortal coil. Soul chooses the latter, organising a 66-day quest to discover a remedy, unravel a conspiracy, and show that he was framed for his grasp’s homicide.

It is a pretty ridiculous opening, however one that does not mirror the remainder of the sport. A lot of Phantom Blade Zero’s narrative unfolds by background machinations: in clandestine conversations, hidden notes, and secondhand info. A number of organizations, folks, and malicious schemes are in play, nevertheless it does not do a very good job of filling you in, so I discovered it robust to maintain monitor of who’s who and what’s what. Some points ultimately come into sharper focus towards the top of the sport, however this seems like too little, too late.

You are basically dropped into a longtime world the place even the protagonist is aware of greater than you do, referencing previous occasions and exhibiting familiarity with characters new to you. All you are able to do is try and piece collectively some type of understanding by the notes and loading-screen tooltips, however even then you definitely’ll nonetheless be at nighttime for a great chunk of the sport’s dialogue. 

There are some cool storytelling moments right here and there, equivalent to the best way it makes use of hand-drawn watercolor animation at any time when it flashes again to Soul’s childhood. One sequence additionally options conventional Chinese language shadow puppets (or Piyingxi) to discover a personality’s backstory. Repeating or explaining plot factors throughout loading screens seems like a concession to its failures elsewhere, although, and finally, I discovered it troublesome to latch onto something that may make me care concerning the story. 

Unsurprisingly, fight is Phantom Blade Zero’s bread and butter. It is also not like the rest I’ve performed, basically translating the choreographed motion of movies like Hero and Crouching Tiger, Hidden Dragon to a playable medium. Each films are often called Wuxia, a Chinese language style of fiction and low fantasy that blends martial arts with fantastical components. Wuxia struggle scenes are identified to be extremely fluid and dynamic: half fight, half choreographed dance, with each side attacking and defending on the identical time, making a calculated however frenetic spectacle of clashing metal. 

Phantom Blade Zero

The choreography is not one thing you’ll be able to replicate in video video games with out resorting to quick-time occasions, however Phantom Blade Zero nonetheless makes it feel and look such as you’re engaged in a cinematic, free-flowing dance to the demise. You could have mild and heavy assaults at your disposal, with combos alternating between the 2. The secret is that these assaults require no dedication. 

There’s by no means some extent the place an assault begins and locks you into an animation till it ends. Switching to defense–either to dam or parry–is instantaneous, even for those who’re mid-combo. Some assaults will even deflect incoming strikes routinely, recreating the back-and-forth, simultaneous attack-and-defend motion Wuxia is thought for. The entire thing is antithetical to the call-and-response philosophy of so many different motion video games, nevertheless it works when enemies take a look at your skills.

Typically, notably throughout boss battles, you continue to have to focus strictly on offense or defense–maybe since you’ve created a gap to counterattack or have to lock in and parry a number of strikes in fast succession–but the delineation is not as widespread as it’s elsewhere. Most fight encounters obtain this satisfying circulate by pace, aggression, and the way combos and parries gracefully intersect. Positive, you would sit again and wait in your opponent to assault, or you would rush in and deal harm whereas nonetheless watching for his or her assault cues. Each motion you’re taking is quick and responsive, and even the most important, heaviest weapons are swung at a speedy tempo.

A lot of this fluidity comes from the sport’s glorious movement seize, which showcases every motion with the smoothness and intent you’d anticipate from seasoned martial artists. It is also complemented by an eclectic soundtrack that infuses the motion with the whole lot from Chinese language rap, steel, and pop to somber piano items and digital beats.

There’s mechanical depth past the floor panache, too. These mechanics are extra par for the course, however familiarity is necessary when making an attempt one thing new. Sha-Chi, for example, is Phantom Blade Zero’s stamina system. The meter drains whenever you maintain down the block button or carry out heavy assaults, however profitable parries will severely deplete your opponent’s Sha-Chi as a substitute, steadily breaking their guard and leaving them susceptible to a flurry of offense. Blue and purple flash assaults additionally denote particular, telegraphed strikes you want to both parry or dodge, with each tightening up the window so that you can react.

Failing to take action will eat into your well being bar, however depleting your Sha-Chi meter additionally takes you out of motion for a number of seconds. To counteract this, switching weapons rapidly replenishes your Sha-Chi, letting you preserve the initiative with a distinct armament. You possibly can equip two major weapons to alternate between, which not solely helps you handle your Sha-Chi, but in addition offers you extra fight choices when you think about how diverse Phantom Blade Zero’s plethora of swords, axes, and spears are.

Each feels distinctive when executing your commonplace mild and heavy assaults, and so they all have varied intricacies that unlock as you degree them up. For a great chunk of the sport, I used a sword known as the Outlaw Warblade. With this two-handed weapon, heavy assaults deal elevated harm by consuming into your well being, which switching to plain assaults then restores. It may be a dangerous however efficient weapon to make use of, however one I wasn’t afraid to equip understanding I might rapidly change to a different weapon.

Whether or not it is a damaged blade that transforms right into a ranged weapon after drinking–while additionally making you progress like Jackie Chan in Drunken Grasp–or a pair of swords that summon the facility of each wind and thunder, the weapons on supply are extremely enjoyable to make use of. They’re versatile, too, with an improve system that permits you to refund and recuperate the supplies you’ve got spent, so that you by no means really feel locked into utilizing a specific weapon simply since you’ve frolicked upgrading it. You are free to experiment and soar from one utterly totally different arsenal to the following, which is a greater than welcome alternative.  

Every weapon additionally has a secondary assault that breaks the non-committal rule. Touchdown heavy assaults builds Sha-Chi Essence, which you’ll then spend on weapon-specific methods known as Energy Surges. Whereas a few of these would possibly improve your offense for a short while, others unleash devastating combos you could’t cancel out of, forcing you to contemplate when the opportune time to make the most of them is. 

Phantom Blade Zero

The identical is true of Phantom Edges: secondary weapons you should utilize a restricted variety of instances earlier than needing to replenish their inventory. These vary from heavy axes that may break by shields and armor to ranged weapons, chained sickles, flying guillotines, and a magical bell that may summon puppets to struggle by your aspect. Each Energy Surges and Phantom Edges add one other layer to Phantom Blade Zero’s flashy fight, upping the ante in determined conditions or offering that additional oomph you want to end off a boss.

Boss battles are the place the sport’s fight really sings: the place spectacle and cinematic motion are pushed to the forefront, with free-flowing and thrilling mechanics to again all of it up. Whether or not it is a Lion Dancer that breathes hearth and hops between picket plinths, or a three-faced puppet summoning large paper snakes from the earth, the bosses are distinct and constructed on spectacle. It is no shock that these conflicts characterize Phantom Blade Zero at its most difficult. It won’t be a soulslike, however From Software program’s affect is felt right here and elsewhere. 

The world, which blends a standard kung-fu aesthetic with steampunk equipment and physique modification, is all S-Sport. The studio calls this model “kungfupunk,” and it is an correct descriptor, melding pagodas with industrial iron and billowing smoke. 

There’s selection inside this conceit, too. At one level, you traverse a once-verdant forest that is now crimson, stained purple after a brutal battle, “as if the forest itself had been weeping blood.” One other space sees you utilizing a steam-powered boat to navigate an unlimited lake dotted with islands, whilst you’ll additionally enterprise right into a city whose denizens have been reworked into picket puppets, and a winding valley with waterfalls and cliffs overlooking its crystal-clear streams. 

It is a strongly realized world, however the degree design is distinctly soulslike, with circuitous areas filled with branching paths and looping shortcuts. It is one of many strongest examples of this kind of degree design, making every locale a deal with to discover, although it does not at all times really feel completely essential. 

Soulslike checkpoints allow you to replenish well being and improve weapons and objects, however crucially, they do not respawn enemies as you’d anticipate. It is an odd alternative, particularly since enemies keep lifeless even after you die. This modifications the dynamic of enemy encounters, basically letting you whittle down a gaggle of enemies even when they get the higher of you.

This speaks to Phantom Blade Zero’s total leniency, although. A lot of its boss battles include a number of phases, however for those who attain the second section and die, you do not have to repeat the primary. I am a fan of this determination, as a result of if I’ve already demonstrated I can beat the primary section, forcing me to take action once more might be irritating. 

There are additionally three problem ranges to select from. You possibly can swap between them at any time, which is one thing I took benefit of to make among the common enemy encounters extra fascinating. That is Phantom Blade Zero’s largest flaw, as even on the toughest problem, it is too straightforward to easily button-mash your strategy to victory in opposition to most enemy varieties. Teams nonetheless gave me bother now and again, particularly since switching lock-on targets in these situations is overly cumbersome, however as I discussed earlier, taking out a number of enemies is useful even for those who die. 

As somebody who performs these sorts of video games lots, this won’t be the identical expertise for everybody. But the bosses nonetheless posed sufficient of a problem that I needed to bump the issue again right down to medium, so it feels extra like a wildly unbalanced swing than the rest.

It is disappointing as a result of, below the best circumstances, Phantom Blade Zero’s fight is spectacular. Its Wuxia-inspired motion nails the free-flowing, back-and-forth nature of its kinetic influences with aplomb. With the ability to cleave by dozens of enemies who barely put up a struggle is not a deadly flaw, however tedium, and the very fact you understand how thrilling fight might be makes it a extra evident difficulty. It is this misstep that holds Phantom Blade Zero again, nevertheless it’s nonetheless a improbable recreation that any motion aficionado ought to lap up.



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