Close Menu
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram YouTube
Gaaming
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Gaaming
Home » Pleased thirty fifth, Sonic: Sonic Group boss on anniversary plans and the way Mania impressed new indie collab
Featured

Pleased thirty fifth, Sonic: Sonic Group boss on anniversary plans and the way Mania impressed new indie collab

Editorial TeamBy Editorial TeamJune 23, 2026No Comments8 Mins Read
Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
Pleased thirty fifth, Sonic: Sonic Group boss on anniversary plans and the way Mania impressed new indie collab
Share
Facebook Twitter Pinterest Reddit Email


Reflecting on the Sonic the Hedgehog franchise’s 35th anniversary immediately, Sonic Group boss Takashi Iizuka has little hesitation choosing his favourite behind-the-scenes reminiscence of Sega’s blue mascot.

“There have been loads of nice moments within the 35 years, however most likely my favourite, and probably the most difficult, was the event of Sonic Journey,” he says. “On the time, we have been taking the basic Sonic recreation expertise and character, and placing that on this model new world that we hadn’t made earlier than.

“No person actually had any thought of how this was going to get completed or what the ultimate recreation was going to be earlier than making it. We have been figuring it out as we have been making it: what the character would seem like and the way the gameplay can be enjoyable and actually work.

“As recreation director on that title, I felt loads of accountability for needing to point out all of the completely different leads what the expertise was going to be, and never having a transparent picture in my head earlier than making it was a problem. It turned out nice, nevertheless it was loads of accountability and loads of, I feel, stress on the time.”

Within the years since Journey’s 1998 launch, its spirit of reinvention has slowly turn out to be what the collection is understood for. Similar to the hedgehog, the franchise has by no means actually been in a position to sit nonetheless and decide on one singular thought for what a Sonic recreation needs to be.

Equally to how Journey invented a complete new department of Sonic video games alongside the standard side-scrolling, Sega has since experimented with RPGs, team-based co-op adventures, combating video games, and extra gimmicks than you may launch a Spin Sprint at.

Now, Sonic Group is popping to indie builders for the Blue Blur’s subsequent huge thought.

“I was a Sega worker, so I knew that Sega had a personality that had this actually huge informal viewers,” says Shunsuke Miyake, the designer of acclaimed co-op platformer, Pico Park, explaining the origins of his just-announced collaboration, Sonic Pico Park.

“On the time, we thought there was no manner we may make a complete collab recreation. We thought we’d most likely simply should make like skins or some items, and simply attempt to get our identify on the market, as a result of we’re a small indie developer.”

To Miyake’s shock, nevertheless, Sonic Group mentioned sure. “I used to be so shocked after they mentioned, ‘yeah, that appears like an excellent thought, let’s do a collab’. It wasn’t identical to, ‘let’s do some merch or a pores and skin’, however ‘let’s really make a recreation collectively’. Nobody was anticipating that, and we have been actually shocked.”

“On the time, we thought there was no manner we may make a complete collab recreation. We thought we’d most likely simply should make like skins or some items”

From Sonic Group’s standpoint, Pico Park supplied one other alternative to attempt one thing new. Pico Park is a puzzle platformer that depends on frequent communication between gamers, in order that they will work collectively to realize a purpose. As a rule, they’ll fail in hilarious methods, however that’s a part of the enjoyable.

Iizuka says, at first, he didn’t know if the indie recreation may work as a Sonic title. “I used to be a little bit bit nervous, however then once I began actually fascinated about it, all of our Sonic video games are standalone single-player video games,” he says. “We don’t have these video games the place 4 individuals or 5 individuals or eight persons are screaming and yelling at one another, enjoying collectively, in a single display expertise.”

In line with Iizuka, what in the end satisfied him to work with the Pico Park group was his expertise collaborating with indie developer Christian Whitehead and Headcannon on 2017’s Sonic Mania, which to today is the joint-highest rated Sonic recreation ever on Metacritic.

Sonic Pico Park is a co-op puzzle-platformer.

Sonic Mania was a brand new expertise for Sonic Group, he says. “We acquired to see a special perspective of how they have been making video games and what they have been specializing in creating, and the eagerness that they create, and the main focus of what their content material goes to be, and the fan response after they see these indie video games actually coming to market.

“It was actually attention-grabbing working with the Sonic Mania group, and we felt that very same ardour coming from the Pico Park group, with the ability to make one thing that possibly we within Sega wouldn’t make. They’re bringing this new, recent thought to the IP into the franchise, so I considered it as a brand new problem, one thing that’s going to be actually enjoyable.”

Q&A: Sonic Pico Park

How did you determine which Sonic components to incorporate?

Miyake: It’s Sonic Pico Park. We want ‘Sonicness’ in there, and we have to have that Pico Park communication, cooperative multiplayer expertise. We began by taking sonic actions and placing them into Pico Park, like Spin Sprint, then we realised, oh yeah, that is going to work.

We will have Tails doing a spin sprint, Sonic is out in entrance, Tails, oops, doesn’t cease in time, bumps into Sonic, Sonic falls down… That’s the Pico Park expertise. That’s a really Pico Park second utilizing these Sonic actions.

Are there any laborious guidelines for Sonic collabs?

Iizuka: It’s laborious, as a result of there’s such a large completely different selection of people that play these video games, and every recreation is designed in a different way, so it’s laborious to have one bodily rule.

For instance, Sonic Mania was constructed for the core followers to get pleasure from, so we wished to ensure we had loads of actions that core followers would know the right way to use and know the right way to play, and reference issues from the previous that the core followers actually get enthusiastic about.

That’s completely different from Superstars, the place we wished to essentially design a recreation the place you would play collectively as a household and have this enjoyable expertise enjoying by means of a basic Sonic recreation, although it’s the 2020s and it’s not the Nineteen Nineties.

Pico Park can also be designed in the same manner. It’s a multiplayer expertise the place failure is enjoyable, as was talked about earlier than, and with the ability to get in there and play collectively, have that play model after we’re designing our video games.

What underrated Sonic character do you suppose Iizuka ought to use extra?

Miyake: I need them to push Large the Cat, as a result of he’s such a giant character. He’s a lot greater than all the opposite characters that it creates a enjoyable expertise. No matter Large the Cat is doing, it’s going to be one thing attention-grabbing and distinctive. So, I need extra Large the Cat!

With video video games now costlier and complicated than ever to create, Iizuka agrees that collaborations like Sonic Pico Park current a viable alternative for Sega to proceed increasing and attempting new issues with the Sonic collection sooner or later.

“That’s precisely the scenario that we’re in,” he tells VGC. “With the ability to collaborate with indie recreation builders brings these recent concepts of, you already know, if we have been working within Sega, we’d have one thought, however actually there’s loads of strain to make it greater, to make it turn out to be this greater factor, which turns into extra growth time and extra money.

“We have now video games which can be doing that, however the freshness is coming from these indie builders which can be saying, ‘I’m going to take this one thought, I’m not going to blow it up into this large factor, however I’m going to make a extremely good core expertise out of that concept’.

“That’s the freshness, and that’s the enjoyable that we get from working with these indie devs. This time it’s with Pico Park, however transferring ahead, it’s additionally good to recollect the enjoyable of working with indie builders and what they will convey to the desk, and we stay up for doubtlessly working with different indie builders sooner or later.”

Sonic Pico Park was introduced at Summer time Recreation Fest earlier this month, alongside a second 12 months of content material for Sonic Racing: CrossWorlds. With the massive anniversary celebration this 12 months, many followers have been anticipating a giant, mainline recreation. However Iizuka teases there’s extra to come back (together with immediately’s announcement of a Swap 2 port of Frontiers).

“You already know, that is the thirty fifth anniversary, and we’re all the time considering like we want to ensure Sonic followers actually get pleasure from this complete 12 months. We would like one thing that everybody can get enthusiastic about,” he says.

Happy 35th, Sonic: Sonic Team boss on anniversary plans and how Mania inspired new indie collab
Sonic Racing: CrossWorlds is getting a second 12 months of DLC.

“We’re going to have loads of content material in Sonic Racing: CrossWorlds. There may be additionally the Sonic Dwell live performance that shall be occurring later, so even exterior of video games, we’re actually fascinated about all these alternative ways Sonic followers can have fun one thing and benefit from the thirty fifth anniversary.”

He provides: “[Sonic Racing: CrossWorlds year two is] most likely the largest factor that we will speak about now, however you already know, we’re all the time having plans. There’s stuff sooner or later we will’t speak about simply but, so do stick round. We’re not completed with Sonic but!”