I’ve performed by way of Rayman Legends 4 occasions in my life. I received it on PS Vita at launch again in 2013 and liked it. I performed the Definitive Version on Change when that launched in 2017 and liked it. I went again to the unique on Wii U once I lastly received my arms on the system in 2022 and liked it. I then replayed it on Change final month earlier than I went to a mysterious Legends occasion at Ubisoft Montpellier and, you guessed it, I nonetheless liked it.
All that is to say, I am fairly the fan of Rayman’s final mainline journey, and I used to be wanting to see what Ubisoft would do with its limbless legacy subsequent. The reply: it is doing the identical factor once more.
Rayman Legends Retold poses an odd query for followers of the unique, like me. On the one hand, yay, Rayman Legends once more! On the opposite, huh, Rayman Legends once more?
As a result of sure, after two hours of hands-on time with Retold, accompanied by a behind-the-scenes take a look at its improvement and a chat with the devs, I can affirm that this is identical outdated Legends, albeit with a visible overhaul and a few bells and whistles thrown in for good measure.
Rayman Legends continues to be nice, however after 13 years of availability (with a ‘Definitive Version‘ already to its title, no much less), is that this actually a narrative value retelling? I am going to do my easiest to reply that beneath.
The Legend Retold

Again within the hazy days of 2013, Rayman Legends was set to be an enormous hitter for the Wii U. Let’s not neglect, the sport was introduced as a console unique, utilising some neat contact controls to get probably the most out of the GamePad and hopefully pull in some new patrons within the course of. As was nicely documented on the time, these plans modified.
Ducking out of the best way of the Wii U’s poor gross sales, Ubisoft delayed Legends’ launch to go multi-platform. “Long run, I believe it was a good selection from prime administration and from us to go to different platforms,” Rayman Model Producer Loic Gougnon tells me of the delay, “however nonetheless, Wii U was the place it was born, and it is possibly the most effective platform, really, due to its gameplay innovation.”
It is laborious to disagree with the Wii U respect. The sport was constructed for GamePad contact controls, and whereas tapping and swiping the display to make Rayman’s petite pal Murfy lower ropes and tickle enemies was slightly fiddly on the time, there’s one thing in its tactility that simply does not hit fairly the identical when all instructions are mapped to a button press.
The sport itself was marvellous. It boasted the whimsy and creativity of a Mario platformer (“We have been taking part in New Tremendous Mario Bros. and Donkey Kong Nation Returns once we have been growing Rayman Origins,” Gougnon says), mixed with a beautiful cartoon artwork fashion that actually popped.
The console-exclusive skins have been all compiled into the Change’s ‘Definitive Version’ in 2017, with a brand new match construction to the bottom sport’s glorious Kung Foot side-game thrown in, too. Because the title suggests, this was the definitive technique to expertise the platformer, content material full.
That’s, till Ubisoft’s Montpellier and Milan studios determined so as to add extra…
New Additions

On the floor, Rayman Legends Retold is identical sport that we have seen earlier than. It is that — and I am going to get into the specifics of the similarities to its predecessor in only a second — however there are some new additions which might be essential to shout out. And sure, I am attending to them first as a result of I noticed so little of them that I concern I would neglect to say them in any other case.
One factor that you just might need missed from the reveal trailer is the addition of a model new seventh world. The ‘World of the Furious Useless’ grants Rayman and co. new Fairy Radiance powers – beams of sunshine that may be shot at obstacles and enemies to take away their purple Radiance an infection and open up new paths.
Regardless of being arguably the largest piece of latest content material, I solely received to play by way of the very first stage on this new world, and it was good. The Radiance opens up some fascinating new gameplay potentialities, with absolutely aimable pictures and charged beams, however I’ve seen too little of it to see the way it develops. The bottom sport had some great mechanic development in its worlds — keep in mind how these Sentries developed within the implausible 20,000 Lums Underneath the Sea space? — so this is hoping that the beginner can seize a number of the identical magic with its ensuing ranges and boss battle.
There are additionally 4 new musical ranges (the most effective a part of the bottom sport, battle me) and 5 new platforming ranges sprinkled all through the unique journey, and a brand new world map to navigate all of it. Sorry, Mario 64-style canvas leaping, you are out.
The opposite biggie is the contemporary 3D Dragon Experience sequences, which function transport between the worlds. These see you hopping onboard a dragon and navigating an enemy-filled on-rails impediment course, avoiding harm to maintain the ten Teensies in your again.
Once more, I solely received an opportunity to see two of those in motion — together with one titled ‘Think about Extra Dragons’, which made me chuckle greater than it in all probability ought to — however they have been a number of enjoyable. There is a imprecise Star Fox vitality to the motion and flame-shooting, and making it by way of your complete stage unscathed was suitably difficult. It looks like a little bit of a bolted-on further, certain, however a gameplay switch-up is all the time welcome in a platformer.
Other than that, there is a smattering of smaller adjustments — new rule modifiers and enviornment layouts for Kung Foot, and contemporary each day/weekly challenges in The Cave of Trials — and a model new story that includes that mysterious darkish determine you may have seen within the trailer.
“We tried to start out from the muse of the unique sport, and construct on prime of it,” Manufacturing Director Alessandro Arndt Mucchi says of the narrative. “We felt it was one thing we might add to the unique sport [where], from a narrative viewpoint, there was not a lot.”
It will come as no shock to listen to that I learnt nothing concerning the narrative itself in my hands-on time (you are sensing a sample right here now, proper?), however, as Mucchi says, there’s so little plot within the authentic that any extras on this division ought to be noteworthy, if pointless.
A New Look

The most important change that little question may have leapt out at you from the leap is the brand new visible fashion. Rayman, Globox, Barbara and Grand Minimus have all had a noticeable facelift with fully-voiced cutscenes (nope, I could not take my eyes off of Rayman’s Ugly-Sonic-esque tooth, both) and the degrees are dwelling to considerably extra element than earlier than.
there was a component of ‘We remade Ocarina of Time in Unreal Engine’ sheen to the entire thing that takes away from the unique’s attraction
“The problem was to have a good time [the original visuals] and be respectful,” Artwork and World Director Guillaume Arvieu tells me, “so it was a constraint, however folks have discovered different methods to do lovely video games.”
And the extent of element certain is spectacular. Whether or not it is the brand new frog-town backdrop of the ‘Toad Story’ world (now renamed ‘The Stinkbog’) or the sheer variety of woodland creatures that crawl throughout the ground of every stage, the world feels alive in a approach that earlier variations of the sport by no means captured.
There’s even a contemporary digicam system this time round, which often shifts from the usual side-on perspective to new angles, showcasing extra of the stage forward. “This was a possibility for us, by way of the digicam orientation, to create this [new] perspective,” Design Director Roman Petitmangin advised me as I noticed the extent design course of in real-time. “We’re creating one thing much more comfy for the participant to play.”
I’ve by no means seen a Rayman sport look fairly like this, for higher or worse. I am certain that the dialled-up ‘realism’ of the brand new look will work for some folks, however there was a component of ‘We remade Ocarina of Time in Unreal Engine’ sheen to the entire thing that takes away from the unique’s attraction, if you happen to ask me.
There was an actual vibe to Legends’ outdated artwork path that was concurrently attractive and distinctive. It wasn’t pushing lighting and rendering to their limits, however it was standing other than the group in an fascinating approach. The brand new fashion is probably extra technically spectacular, certain, however it’s misplaced a few of its individuality alongside the best way.
The extra urgent subject is that with extra issues occurring on display directly, I discovered it tougher to learn the extent and time my actions appropriately. It isn’t as if the outdated fashion had blocky outlines or something that is lacking from this new look, however the added element, backdrops and shifting parts made it marginally tougher to parse what was happening.
It was solely the occasional slip-up, however nonetheless, later Legends ranges require some fairly exact timing, and it could be a disgrace if the gorgeous visuals hampered that.
I am going to add that the preview was performed on a pre-beta PC construct of the sport, so there’s nonetheless loads of room for wrinkles to be ironed out so far as readability is anxious. On Change 2, Ubisoft has returned to its German staff that labored on final yr’s implausible Star Wars Outlaws port, and it’s concentrating on 60fps — from the temporary demo I watched on a Change 2 devkit through the tour, it appears to be hitting it, too.
Engine Enhancements

The brand new 3D look is right down to Ubisoft’s new Snowdrop engine, able to taking the unique 2.5D constructions generated within the authentic sport’s UbiArt Framework engine, and robotically including an additional dimension (or half of 1, if we’re being explicit) to it.
“It’s a 3D sport which matches, very exactly, the extent design we made utilizing the Map Mode within the 2D UbiArt Framework.”
It is a exceptional little bit of package, and there have been some real oohs and aahs as a small group of journalists watched the extent designers map out some easy platforms within the authentic 2.5D fashion — in real-time, with the sport nonetheless working — then magically flip them 3D with the clicking of a button. “It’s a 3D sport,” Technical Designer Fabien Delpiano defined, “which matches, very exactly, the extent design we made utilizing the Map Mode within the 2D UbiArt Framework.”
The devs can swap between the 2 artwork types on the fly, or regulate the opacity and see them working concurrently on prime of one another, the 2D Rayman beneath his new 3D look. It was sufficient to make me wonder if there might be a toggle within the completed sport to allow us to flit between the 2. Nothing of the type was confirmed to me, I ought to level out, however it definitely feels like a possibility is there.
However as cool because the tech is, it could not assist however go away a slight bitter style in my mouth. Not solely does the sport really feel like a one-to-one copy, however it really is one. Certain, there have been some tweaks made right here and there alongside the brand new visuals and shifting digicam (“Once we discovered some stuff that was potential to enhance, we did it,” Petitmangin tells me), however the ranges are in any other case carbon copies of these we have already performed in 2013 and 2017.
“That is the very same stage as the unique one,” stated Petitmangin when requested if the outdated ranges are simply being ported over for Snowdrop to work its magic.
Outdated Trustworthy
All of this leaves Rayman Legends Retold in a moderately precarious place, in my thoughts. There may be extra to the brand new content material than I used to be capable of see at this preview (as I outlined above), however after two hours of playtime, I could not assist however really feel like I had simply performed Rayman Legends, once more.
This is not essentially a foul factor. We’re one in every of my favorite 2D platformers of the 2010s, in a package deal that makes it much more accessible to a brand new viewers. However… it was already fairly accessible.
I requested Realisation and Artwork Director Marco Renso whether or not this new model is now thought-about ‘Definitive’ over the 2017 launch, which deployed that phrase in its title. “I believe it is completely different,” he says. “We’re retelling the story, it isn’t the identical. In fact, the sport is there within the ranges taken from the unique one, however we’re including a lot on prime that I believe it is a completely different expertise.”
“We’re seeing Retold and Definitive Version as form of current facet by facet moderately than one changing the opposite,” Mucchi added.
13 years because the authentic launch is nothing to be sniffed at, and whereas we have definitely seen remakes and remasters crop up in shorter gaps prior to now *eyes my three copies of The Final of Us*, there’s one thing slightly disheartening about seeing the identical sport once more. My massive takeaway of “nice sport continues to be nice” can solely carry me to this point.
The Huge Query: Why?

In case your mind works something like mine, then there’s probably nonetheless one massive outdated query hanging over Rayman Legends Retold: Why?
Why remake Legends over the unique trilogy, and even Origins? Why replace the visuals that have been such a key a part of the unique enchantment? Why add these new sections to the bottom sport as a substitute of spinning issues out right into a sequel?
It was the massive ‘why?’ that I put to Loic Gougnon in our interview, and, after confessing that a number of journalists had requested him the identical query that day, he gave the next response:
“I believe folks will anticipate us to remake older video games, if they do not have all of the context. The context was that we needed to be the muse for the longer term [of the franchise]. We felt that probably the most full package deal of Rayman, when it comes to characters, when it comes to world range, was Legends. We agreed early on that if we needed to construct a world map, then we might take some parts from [Rayman] 2 and three, however the primary package deal — the tree within the center, the primary continents, the primary tribes —would have Rayman Legends on the centre.
“In order that’s the place it led us naturally, not simply to make a sport, however to consider the longer term, to make use of it as a basis.”
It is a truthful method. Most of us would agree that Legends is probably the most “full” Rayman to this point, and including much more to it might make it a first-rate jumping-in level for many who have not skilled the sequence earlier than. I nonetheless have my reservations, but when all of that is an elaborate scheme to get extra Rayman within the pipeline, then remake away, I assume.
Unhappy with the mere tease of “the longer term”, I adopted up by asking what the following sport may appear like. “Seemingly 3D,” Gougnon tells me with fun. “Our purpose is to be probably the most immersive platformer within the trade,” Arvieu provides, “we need to inform extra tales, go deeper into the world.”
‘Rayman Legends Retold 3D – Definitive Version’, then? Absolutely not…
Closing Ideas
After two hours of hands-on time, a tour of the studio, and varied interviews, Rayman Legends Retold continues to be an odd one to me.
I did not get to see sufficient of the brand new content material to say, hand on coronary heart, whether or not it will combine up the gameplay sufficient to be value a second (or third) pop over the Definitive Version. With out that, this is identical great sport once more, with a brand new visible fashion that did not do a lot for me, however is fairly nonetheless.
Would I recommend paying up $39.99 for Retold, over the earlier model and its near-constant eShop reductions? Actually, not but. The tweaks that Ubisoft has made are welcome ones, however they nonetheless really feel like tweaks in the intervening time. There’s each likelihood that the bonus world would be the sport at its finest, that the dragon rides hold the inter-level sections feeling contemporary, or that the additional musical interludes might be sufficient to rope me again in, however, from what I’ve seen, that is nonetheless the Rayman Legends I do know and love, and this retelling goes to need to do one thing extra to completely get me again on board.
The way forward for the sequence is vibrant, however let’s hope that it feels slightly newer, too.
Journey and lodging for this preview occasion have been supplied by Ubisoft. Due to Ubisoft Montpellier for internet hosting us, and to everybody on the Rayman staff for taking the time to reply our questions.
Rayman Legends Retold launches on Change 2 on 1st October for $39.99 / €39.99. What do you make of it to this point? Tell us within the feedback.
