“Everyone has requested this query,” says Resident Evil Veronica producer Yoshiaki Hirabayashi, once I quiz him on why Capcom determined to drop the ‘Code’ from its newest remake title.
In Capcom’s golden period, its Resident Evil remakes have been its star gamers, racking up tens of millions in gross sales, and plaudits from gamers and critics alike. Nonetheless, few have been anticipating it to show to Code Veronica, a lesser-known Sega Dreamcast recreation, for its subsequent massive reanimation. And why the title change?
The reply to each of these questions, Hirabayashi says, is that the sport’s growth group sees Veronica as a much more integral instalment within the Resident Evil collection than some historic data would possibly present.
“We respect the unique title very deeply. And that goes for all points, together with the title ‘Code Veronica’,” he tells VGC, following the remake’s reveal at Summer season Sport Fest. “Nonetheless, to us, Code Veronica is simply as important and necessary as a numbered Resident Evil entry. So, the dialogue that arose within the growth group was, what’s one thing we will do to speak that to our viewers?”
He explains: “If you consider our latest mainline entries and the titles, you most likely seen a sample, that they’ve a one-word subtitle that encapsulates a vital a part of the sport. So, aligning with that title conference that we’re taking in our latest mainline numbered entries, we adopted the same alignment.”
Veronica’s growth group considers the unique to be simply as necessary because the collection’ numbered instalments. Plot-wise, it’s troublesome to disagree: Veronica follows immediately on from RE2 and three, persevering with the story of the previous’s co-protagonist, Claire Redfield, and her brother Chris from the unique recreation, and comprises necessary story revelations, such because the return of collection villain Albert Wesker.
Since Hirabayashi’s group additionally created the Resident Evil 2 and 4 remakes, Veronica was a pure subsequent venture, in order that it may proceed the storylines of each Leon and Claire, he says.
“We have been in a position to ship the expertise of taking part in as Leon within the Raccoon Metropolis incident with Resident Evil 2 after which proceed his story with Resident Evil 4,” the producer explains. “So, one of many key motivations behind [remaking Veronica] was that we additionally wished to inform the story of Claire after the occasions in Raccoon Metropolis.”
“To us, Code Veronica is simply as important and necessary as a numbered Resident Evil entry. So, the dialogue that arose within the growth group was, what’s one thing we will do to speak that to our viewers?”
He provides: “We, the event group, suppose the unique Code Veronica is as a title that’s simply as necessary and vital as some other numbered title within the collection.”
The Summer season Sport Fest reveal trailer contains a tense condo scene in Paris – probably a nod to the introduction of the unique recreation, which is ready within the metropolis. Regardless of happening in first-person, Hirabayashi confirms Resident Evil Veronica is “a third-person recreation”, like RE2 and RE4, though the producer isn’t revealing many gameplay particulars past that.
One trace would possibly come from the character of Claire. Though Veronica takes place simply three months after the occasions of RE2, wherein Redfield was a easy school pupil trying to find her brother, the Raccoon Metropolis incident has clearly modified her in some methods, Hirabayashi says.
“You would most likely think about one thing like a mashup of RE2 recreation mechanics. It’s not like within the span of three months she grew to become a authorities agent or something, however her experiences haven’t left her the very same individual that she was in RE2.”
In Veronica, gamers will uncover extra about who Claire is and her motivations, the producer says. “After all, there’s much more about her that we haven’t shared earlier than that you could find out about her; there’s much more untold, and so yeah, the remake is unquestionably a possibility to dive deeper into these points of her character.”
Like Resident Evil’s earlier remakes, there are more likely to be some massive modifications deliberate too. Veronica’s producer mentioned the event group has taken the identical strategy as with its earlier remakes, gathering suggestions from gamers and making an attempt to take heed to what made the unique fashionable, but in addition gathering its personal emotions about what it feels was necessary about it.
“It’s not like within the span of three months she grew to become a authorities agent or something, however her experiences haven’t left her the very same individual that she was in RE2.”
“After doing that, for those who simply wish to ship a significant remake, we do want new components that may ship a significant survival horror expertise,” he says. “And in order that course of is a really prolonged one the place we put all that on the desk with the event group, and we have now very lengthy discussions on what the right method to take issues could be.
“After all, we really feel stress, however that’s prolonged to the general philosophy and strategy that we take to the sport, which is how can we respect and retain that have within the core factors of what everybody thought concerning the authentic, but in addition ship a brand new, refreshing expertise with the remake.”
One other simple affect on the Veronica growth group would be the success of its latest releases, notably the massive launch of Resident Evil Requiem this yr, which smashed launch data for the collection.

Although Veronica isn’t taking something too substantial from the ninth entry, like its switching first and third-person views, Hirabayashi says the group have taken learnings from Requiem.
“I do wish to say that, you recognize, after all, the suggestions that we get from audiences, we all the time reference that for something,” he tells us.
“For the reason that authentic Code Veronica launch in 2000, there have been many alternative entries from the Resident Evil collection up till now. One factor that we’re taking a look at is, not simply what’s been performed earlier than, however taking a look at Requiem and taking a look at the place the universe is in that recreation, and discovering methods to replicate that and join that to the remake and the story there as effectively.
“Leaping into the extra specifics of what we wish to take from Requiem, once more, we do that for each title, however for the Veronica remake, one massive facet is the usability, and the standard of the sport really feel itself. We’ve gained loads of data as we’ve created video games, together with Requiem, and so we’re taking all that data that we’ve collected and utilizing it for Veronica as effectively.”
