Aspyr has launched a brand new patch for Rise of the Tomb Raider on Swap 2, concentrating on efficiency points, crashes, glitches, and extra.
It is accessible now, so you’ll be able to go forward and improve to model 1.0.2 as quickly as you are ready. Within the meantime, in case you’re on the fence, then why not try our full assessment on Nintendo Life. We awarded Rise of the Tomb Raider an 8/10 and praised it for well-paced narrative, satisfying tombs, and sense of exploration:
“Rise of the Tomb Raider is a good addition to the Swap 2 library, standing as a powerful instance of the imaginative and prescient of the platform providing full-fat residence console gaming on the go. Satisfying exploration, unimaginable visuals, and a great deal of content material all working at a clean 30fps mix to make this vital purchase on your private library, even when a forgettable story and a few often wonky controls maintain this one again from perfection.”
For now, let’s try the patch notes:
Stability & Efficiency
Normal Efficiency
- Siberian Wilderness: Fastened body charges to drops when returning to the Siberian Wilderness after finishing the principle story.
- Geothermal Valley:
- Fastened a body fee drop when re-entering the cabin within the western a part of the Village.
- Fastened efficiency drops when traversing the Baths of Kitezh.
- Fastened efficiency dip when transitioning again to the Geothermal Valley from the North Acropolis.
- Expeditions & Remnant Resistance: Fastened efficiency drops on the Village map.
- Quick Journey: Resolved framerate drops occurring after quick touring from Whirlpool Sanctuary to Riverside Touchdown.
Cinematics & Sequences
- Fastened a body fee drop throughout the brand new gun cinematic sequence.
- Fastened a efficiency drop on the finish of the cutscene within the Siberian Wilderness.
- Fastened a bug inflicting the cutscene following the “Return to Camp and Construct a Hearth” goal.
- Resolved visibility lag through the mud tunnel slide sequence within the Flooded Archives.
- Fastened a stutter initially of the cutscene through the “Discover Your Means Up the Mountains to the Observatory” goal.
- Corrected two efficiency drops through the cutscene in The Acropolis mission.
Stability & Crashes
- Multiplayer Endurance
- Fastened a client-side crash that occurred when urgent the “Prepared” button earlier than the sport playing cards totally completed loading.
- UI Transitions
- Fastened sport lag when launching any Expedition mode.
Gameplay, Fight & Exploits
- Holy Hearth Card (Expeditions)
- Fastened a bug the place stealth-eliminating an opponent whereas the Holy Hearth Card was outfitted resulted in close by enemies being unaffected by the fireplace ignition injury.
- XP Reward Exploit
- Resolved an exploit within the Soviet Set up.
- Endurance Outfit Playing cards
- Fastened a difficulty the place equipping some playing cards triggered the Revolver and Pump-Motion Shotgun to look within the Basecamp menu earlier than they had been formally granted.
Visuals & Animations
Culling & Asset Visibility
- Baba Yaga DLC
- Fastened ropes on environmental beams culling out of view.
- The Acropolis
- Fastened cabbages floating within the air.
- Analysis Base
- Fastened a lacking asset subject.
- Soviet Hub
- Resolved a difficulty inflicting wall textures to intermittently disappear.
- Crafting & Gear
- Fastened a visible glitch the place Lara’s satchel would disappear.
- Geothermal Valley
- Fastened an asset rendering subject the place a barricade was solely seen from one aspect.
- Copper Mill
- Fastened a bug the place a white canister was invisible.
- Prophet’s Tomb
- Fastened a texture rendering subject the place water within the decrease elements of the tomb grew to become utterly invisible.
Environmental Glitches
- Geothermal Valley Hub
- Fastened a difficulty the place a ruined constructing would flicker between seen and invisible states.
- Flooded Archives
- Corrected a material mesh clipping subject the place cloth textures handed instantly via wood constructions.
- Siberian Wilderness
- Fastened a bug the place reloading a checkpoint through the “Discover the Forest for Indicators of the Misplaced Metropolis” goal would trigger the sunshine flare to completely illuminate.
- Croft Manor
- Fastened Degree of Element (LoD) points on the workplace pinboard.
Lighting, Textures & Characters
- Fastened texture glitches and flickering on Lara’s face when sporting the Traditional Angel of Darkness outfit.
- Fastened a low-quality hair rendering artifact.
- Fastened shadow flickering artifacts on Sophia.
- Fastened a lighting glitch on Konstantin’s face.
- Soviet Set up: Fastened a difficulty the place render artifacts had been seen throughout exit doorways, furnishings garments, and work.
- Resolved a Day/Night time bug.
NPC Animations
- The Misplaced Metropolis: Fastened a bug through the Kitezh Hub: Ascension sequence.
- Soviet Set up: Resolved a difficulty the place Trinity Troopers would get caught in a looping A-pose.
- Fastened a tundra wolf NPC animation loop glitch.
UI, UX & Controls
- Stock Show: Fastened a bug the place the Armor-Piercing Arrows Gear failed to look.
- N-Mouse Management Scheme:
- Fastened a sport freeze related to the appropriate Pleasure-Con controller.
- Fastened a bug the place digicam sensitivity and pace fluctuated.
- Fastened a difficulty within the Blood Ties DLC the place the mouse cursor did not disappear.
- Digital camera Mechanics: Fastened a difficulty with the “Auto-Heart Digital camera” toggle.
- Subtitles: Fastened an error the place subtitles had been duplicated on display screen.
- Loading Display screen UI: Fastened a difficulty with card shuffling within the Chilly Darkness sport mode.
Tombs, Quests & Exploration
- Flooded Archive Softlock: Resolved a softlock that occurred if a participant reloaded their save from a particular checkpoint.
- Out of Bounds Fixes:
- Resolved an exploit within the Catacomb of Sacred Waters Problem Tomb.
- Fastened lacking collision layers on a broken wall.
- Resolved an out-of-bounds digicam clipping subject.
- Home of the Tomb: Restored the right proximity UI pop-ups and map tracker icons.
- “A Hearty Meal” Elective Mission:
- Fastened the inexperienced goal beacon placement.
- Fastened a math calculation bug that added an incorrect further unit to the target progress bar.
- Chief’s Tomb (Chapter Replay Elite):
- Fastened an audio-visual bug.
- Dismantled an invisible wall impediment that blocked gamers from advancing.
Engine & Software Upgrades
- Shadow Overrides: Added a per-level toggle characteristic to shortly allow or disable customized shadow parameter overrides.
- Gyro Initialization: Upgraded Gyroscope system parameters.
- Vibration Motor Initialization: Improved the underlying code initialization constructions for machine vibration modules.
- Focused Degree Optimization Passes: Concluded huge optimization passes targeted closely on bettering body charges, decreasing reminiscence leaks, and cleansing up visible property throughout main areas together with:
- Kitezh Hub
- Baba Yaga DLC maps
- Gulag Rescue maps

