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Home » Silent Hill: Townfall (PS5) Assessment: Not Your Father’s Silent Hill
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Silent Hill: Townfall (PS5) Assessment: Not Your Father’s Silent Hill

Editorial TeamBy Editorial TeamSeptember 21, 2026No Comments8 Mins Read
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Silent Hill: Townfall (PS5) Assessment: Not Your Father’s Silent Hill
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Silent Hill f proved to the fanbase that the franchise doesn’t want to stay too carefully to its roots in an effort to thrive, and Konami clearly has no intention of letting that ahead momentum fizzle out. With Silent Hill: Townfall, they’ve handed over the reins to developer Display Burn Interactive, giving the Scottish-based studio an opportunity to flex its muscle tissue and craft an expertise that concurrently feels extremely genuine to the model, but in addition wholly distinctive.

Townfall kicks off with American Simon Ordell arriving on the docks of St. Amelia, a seaside Scottish city that’s seemingly been deserted, with a heavy layer of fog taking the place of its previous inhabitants. As is typical for a Silent Hill recreation, there’s a whole lot of thriller baked into Townfall’s intro. It’s not fairly clear why (or how) Ordell has made his strategy to Scotland, aside from him being summoned in an effort to “put issues proper.”

Apart from the noticeable lack of townfolk, it doesn’t take lengthy to determine that one thing has gone horribly improper in St. Amelia. Posters and indicators strewn across the city sq. trace at protests and backlash in opposition to the Chapman Power Group, which appears to have a considerable foothold within the area, and there are hints that the town’s healthcare staff have been pushed to their absolute restrict by a current tragedy.

Initially, there’s not so much to go off of, however Townfall does a stellar job at drip-feeding gamers simply sufficient hints as to how St. Amelia took a flip for the more severe. Quite than counting on an abundance of cutscenes and exposition dumps, the sport encourages exploration proper from the get-go. In reality, throughout the opening hours, it’s exhausting to take a couple of steps with out stumbling throughout a handwritten notice, an electronic mail, regulatory notices, or info shows that assist to color an image of the occasions that unfolded earlier than Simon’s arrival.

I can’t overstate simply how a lot love and a focus have been poured into St. Amelia’s design and structure. Historically, video video games have all the time been hit-or-miss with regards to how they mannequin and mirror the streets and buildings from our on a regular basis life, however within the case of Townfall, the neat rows of compact residences, abundance of alleys and facet streets, and mixed-use zoning completely seize the feel and appear of a seaside Scottish city.

Making your approach by means of St. Amelia is an intimate expertise, and a part of that comes all the way down to Townfall’s use of a first-person perspective. Certain, some older Silent Hill video games have dipped their toes within the water with regards to making use of first-person cameras, however Townfall dives in headfirst, and its mechanics are carefully entwined with this newfound path.

Silent Hill Townfall CRTV

Like different Silent Hill protagonists, Simon is certainly not a killing machine, and must depend on one thing aside from brute power and uncooked power. That is the place the CRTV, a handheld TV that additionally doubles as a radio, comes into play. By tuning into totally different frequencies, the CRTV will show fuzzy, albeit completely serviceable, video that can be utilized to make progress and keep away from hazard.

In terms of threats, the CRTV will play a small audio cue when an enemy is within the space, and by tuning into the best frequency, Simon will be capable to get a way of the place an enemy is, even when he doesn’t have it squarely in his line of sight. Every enemy has its personal matching frequency, that means you’ll must tune into each and ping-pong forwards and backwards between frequencies if you wish to keep away from hazard.

It makes for an extremely tense expertise, and Display Burn manages to extract a ton of gameplay out of this one easy mechanic. Apart from getting the lay of the land and determining (roughly) the place enemies are patrolling, you should utilize the CRTV to trace particular person foes for prolonged intervals of time, getting a way of their actions so you possibly can extra simply keep away from them. In a couple of eventualities, I used to be even in a position to decide if there have been small paths or unlocked doorways within the distance, solely based mostly on monitoring an enemy’s actions. Exterior of fight, additionally, you will be prompted to tune into particular frequencies to make clear the place you must head subsequent, and a few video alerts will truly present clues on methods to clear up environmental puzzles.

Silent Hill Townfall Zoe

It goes with out saying that the CRTV finally ends up being a useful device in Simon’s arsenal, however Townfall additionally expertly paces its 15-hour marketing campaign, slowly doling out new mechanics and challenges to maintain that ever-present feeling of pressure from fading away. For example, as soon as Simon will get ahold of the CRTV, enemies develop into rather more widespread in quantity, requiring you to rigorously maintain observe of areas and patrol paths on the fly. To steadiness this out, you’re given entry to melee weapons, although these aren’t the silver bullet you is likely to be hoping for. A picket plank and steel pipe work effectively as a melee weapon given the circumstances, however they’re liable to breaking after touchdown (or blocking) too many hits, so that you’ll want to choose and select when to battle, and when to run and conceal.

Within the recreation’s second chapter, you’ll briefly depart behind Simon and as an alternative play as Zoe, one of many overburdened and overworked healthcare staff employed by St. Amelia’s native clinic and hospital. Zoe, in contrast to Simon, can’t use melee weapons, not to mention the CRTV, however her playable part additionally introduces throwable bottles and rocks, which can be utilized to distract and lure enemies away out of your place. Whereas her trusty pager does function a stripped-down approach of monitoring close by enemies, she (and later, Simon) will even must cope with monstrous enemies that may assault from afar.

As soon as you turn again to Simon, your arsenal of weapons will develop to incorporate a revolver, however with that comes restricted ammo, the chance that you simply’ll alert close by enemies to your location, and later down the road, an invincible monstrosity with a one-hit-kill assault that must be prevented.

Townfall is constructed round this tug-of-war of pairing new mechanics and weapons with limitations and stronger enemies, and this sample continues all the way in which as much as the sport’s closing chapters. It makes for a pleasant back-and-forth on an emotional stage. You would possibly revel within the second the place you achieve entry to a robust, double-barreled shotgun, solely to understand that you simply’ve additionally stumbled throughout a wholly new sort of otherworldly monster who can flank and ambush you in a second’s discover.

Silent Hill Townfall St Amelia

If there’s one space the place Townfall struggles, it’s with a few of its stage layouts and puzzles. To be clear, most of its mind teasers are pleasurable sufficient on their very own, and by default, the sport will spotlight key phrases, numbers, and different vital tidbits of information that you must take note of as you come throughout new paperwork and clues within the surroundings. That being stated, there are a few puzzles in the direction of the finale which are a bit too ambiguous for consolation, and I wouldn’t be shocked if various gamers find yourself consulting a information to work by means of these moments.

Equally, whereas many of the recreation’s locales do an important job of meting out shortcuts and interconnected routes to make backtracking much less of a problem, a couple of sections (particularly within the Alternate world, Townfall’s tackle the franchise’s recurring “Otherworld”) are purposefully labyrinthine of their structure. Coupled with the extremely dim (and nearly pitch-black) lighting and lack of visible landmarks, I think about some gamers will get misplaced a couple of too many instances in the direction of the tip.

Silent Hill: Townfall (PS5) Assessment: Remaining Verdict

The opposite day, a good friend requested me how Townfall stacks up in opposition to a few of his favourite Silent Hill video games from the PS2-era. Admittedly, I wasn’t actually positive methods to reply. To be truthful, a part of that comes all the way down to the easy incontrovertible fact that I’ve solely performed a few Silent Hill video games so far. However I believe the precise purpose I had a troublesome time answering that query is that, in some ways, Townfall doesn’t adhere too carefully to the inspiration that Konami solid over 20 years in the past.

Certain, Display Burn Interactive has nailed the feel and appear, the environment, the fixed dread and pressure — the Silent Hill “vibes,” if you’ll. However with regards to the moment-to-moment gameplay, Townfall confidently forges its personal path and has extra in widespread with the likes of Alien: Isolation or Resident Evil Requiem’s Grace Ashcroft sections than it does with Silent Hill 2 or 3. Silent Hill: Townfall gives up probably the most tense and compelling survival horror experiences in recent times, so long as you’re keen to satisfy it by itself phrases.

  • The overarching story and mysteries of St. Amelia maintain you engaged all through

  • Strikes an ideal steadiness when introducing new gameplay mechanics and enemy encounters

  • Nails the feel and appear of a haunted, seaside city

  • Some puzzles and environments are troublesome to parse and navigate

  • Necessities for unlocking totally different endings are obtuse



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