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Home » Tenebris Somnia: Blood, Pixels, and Prosthetics
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Tenebris Somnia: Blood, Pixels, and Prosthetics

Editorial TeamBy Editorial TeamOctober 16, 2026No Comments5 Mins Read
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Tenebris Somnia: Blood, Pixels, and Prosthetics
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As I’m typing this, we’re within the closing hellish days earlier than the October 16 launch of TENEBRIS SOMNIA – the retro survival horror sport with live-action cutscenes – coming at you from Andrés Borghi (The Black Coronary heart) Saibot Studios (Hellbound), and revealed by New Blood Interactive. (FAITH: The Unholy Trinity, DUSK, Blood West).

In Tenebris Somnia you play as Julia, a younger girl who’s having nightmares about her ex-boyfriend being torn aside by horrible monsters. Hoping to seek out some peace, she goes to his condo to test on him. What she discovers is a world of horror that descends past her darkest desires. What if the nightmares are actual…?

Tenebris Somnia screenshot

One night time whereas filmmaker and indie sport developer Andrés Borghi was streaming our earlier horror sport FAITH: The Unholy Trinity, he acquired the concept to make a pixel horror sport of his personal with a sinister twist: the cutscenes can be dwell motion, with actual actors in actual places and actual spooky particular results.

Tenebris Somnia screenshot
Tenebris Somnia screenshot

So Andrés and Saibot Studios lead Tobías Rusjan acquired engaged on a demo. Then they pitched the complete sport to New Blood, the one studio loopy sufficient to present a horror filmmaker the price range to make a survival horror sport.

And that’s simply what we did! Shortly after inking the publishing deal, we traveled to Buenos Aires to see Andrés and the movie crew in motion. What we noticed amazed us – a legit skilled digital camera and manufacturing crew, sensible monster results supervised by the award-winning Marcos Berta (“When Evil Lurks”), the efficiency by Argentine scream queen Clara Kovacic as the sport’s protagonista – all meticulously storyboarded and directed by Andrés.

We witnessed the ground of a Seventeenth-century Argentine cathedral splattered with faux blood. We watched a increase operator dash 20 meters – and slide on his knees the ultimate 2 meters – to get the right lighting impact underneath an actor on the good second. They even guerilla-filmed a number of pictures on the subway in the course of the night time (however don’t inform anybody). This wasn’t the low-budget FMV strategy you keep in mind from traditional horror-adventure video games. It was high-quality film magic taking place proper in entrance of us. And completely no generative AI was used wherever at any level in manufacturing.

That’s proper, we did it the old school manner. Good outdated human slop. Sensible particular results and restricted CGI. Human produced and directed, human-translated localization into English, Japanese, and Brazilian Portuguese. In-game artwork and animation drawn by hand, pixel by pixel, body by body. Audio and music by an precise human composer. Actual-life residing respiration human programmers. Even when we had used generative AI to take shortcuts (not that we even know the way) we wouldn’t have the ability to name it a New Blood Interactive sport with a transparent conscience. Would it not have saved us some cash? In all probability, however we might incur a a lot steeper value – the belief of our followers who look to us for sincerity and authenticity. It’s simply not our model. Our gamers and, fairly frankly, video games generally, deserve higher than gen AI. However sufficient about that.

Tenebris Somnia screenshot

Again to the sport’s unbelievable cutscenes. These aren’t simply cutscenes for cutscenes’ sake. In numerous retro video games, cutscenes had been typically a reward for making it to the top. In Tenebris Somnia, the cutscenes are immediately linked to the gameplay – you by no means know when a cutscene will start or finish. This not solely shocks the participant – as a result of now they’re encountering the horrors of the sport in grotesque element – however it retains them in suspense always. You by no means know if the cutscene will drop you proper into an enemy encounter or begin proper after one!

Merging pixel horror gameplay and live-action cinematics didn’t come with out its challenges, nonetheless. Movie units wanted to match the in-game places, requiring cautious planning and a mix of sensible set-dressing and seamless CGI. Fortunately Andrés can also be a gifted movie editor and VFX artist! To make the monster results plausible, silicon masks and prosthetics had been molded out of performer’s faces after which fitted again on with make-up – a course of that took a number of hours every time identical to in a serious Hollywood-style manufacturing. You’ll be able to see behind-the-scenes movies on how this was executed on our YouTube and Instagram. We hope to launch a full making-of documentary after the sport is launched!

After almost 4 years of manufacturing we’re extraordinarily happy with this monster we’ve created collectively. Tenebris Somnia gives a traditional survival horror expertise – scary monsters, restricted sources, brutal boss fights, nice sound design, puzzles to unravel, and a terrifying plot to uncover. Within the phrases of Andrés, “I hope gamers will come to see the cutscenes, and keep to expertise the story”! It additionally stands alone as a genuinely scary horror sport with a really distinctive id – take it from me – the man that made FAITH!

Tenebris Somnia is obtainable now on XBOX Collection X|S and XBOX on PC. PC. Play it on console and PC at no further value with XBOX Play Anyplace.

Tenebris Somnia poster


Tenebris Somnia
Xbox Play Anywhere

Tenebris Somnia

New Blood Interactive


☆☆☆☆☆


★★★★★


Tenebris Somnia is a 2D retro survival horror journey sport with dwell motion cutscenes created by an award successful movie crew from Argentina. Unveil the depths of a disturbing story by fixing puzzles and preventing horrible creatures. …What if they don’t seem to be simply nightmares?





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