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Home » The success of Uncharted 2’s set items had a detrimental impression on Uncharted 3, designer says
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The success of Uncharted 2’s set items had a detrimental impression on Uncharted 3, designer says

Editorial TeamBy Editorial TeamAugust 26, 2026No Comments3 Mins Read
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The success of Uncharted 2’s set items had a detrimental impression on Uncharted 3, designer says
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A developer who labored on the Uncharted sequence says the success of the set items within the second recreation had a detrimental impression on the third recreation.

In an interview with FRVR, Benson Russell – who was at Naughty Canine for practically a decade and labored as a recreation designer on Uncharted 1-3 and The Final of Us – defined that just one or two set items had been deliberate for Uncharted 2, most notably the prepare sequence in Tibet which results in the prepare hanging over a cliff.

As a result of these had been so well-received, Russell says improvement of Uncharted 3 began off with round a dozen set items deliberate, which he feels had been an excessive amount of.

“[Uncharted 2’s set pieces] got here organically,” he defined. “Then we began Uncharted 3. We’re like, ‘oh my God, we received to have set items’.

“We had a gathering, it was a brainstorm assembly, and everybody’s getting set piece concepts. And we put 10 or 12 on the board, one thing like that. The cargo aircraft got here from that, the Jeep sequence on the cargo aircraft, I believe going by means of the desert on the horse. And the opposite stuff that I’m forgetting from the sport.”

Russell mentioned the plan was to ultimately have a gathering to resolve on the 4 greatest set items to implement into the sport, however this by no means occurred, which means the sport is simply stuffed with set items because of this.

“The reply was like, ‘nah, we’ll simply strive, we’ll simply assume we’re going to do all of them after which we’ll reduce as we’d like,’” he recalled. “And I used to be like, ‘you already know, that’s not going to occur, proper?’ And so, yeah, virtually each a type of freaking issues received made into the sport.”

Russell believes the success of the prepare set piece in Uncharted 2 pressured the necessity for a lot of extra set items within the third recreation, affecting its high quality.

Russell believes the sport was extra flawed than its predecessors because of this bigger deal with set items, particularly for author Amy Hennig who had to determine how you can match all of them into the story.

“It additionally sort of corners Amy a bit, proper?” he mentioned. “As a result of it’s like ‘oh, these are the set items we wish to do’, and he or she’s like, ‘properly, now I’ve to discover a strategy to shoehorn the ship in, so I suppose we’ll have pirates they usually’ll have a pirate chief’.”

“I believe that was an enormous flaw, making an attempt to design that manner,,” he added. “I imply, hindsight is 20-20. We had been doing what we thought was proper on the time, particularly coming off the success of Uncharted 2. We had been like, ‘we’ve received to prime ourselves, so extra set items’.”