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Home » ‘We’re on par with Xbox Sequence S’: How Rayman Legends: Retold is bringing 60FPS Ray-tracing to Change 2
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‘We’re on par with Xbox Sequence S’: How Rayman Legends: Retold is bringing 60FPS Ray-tracing to Change 2

Editorial TeamBy Editorial TeamJune 2, 2026No Comments6 Mins Read
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‘We’re on par with Xbox Sequence S’: How Rayman Legends: Retold is bringing 60FPS Ray-tracing to Change 2
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Regardless of being revealed throughout June 2nd’s PlayStation’s State Of Play occasion, actual heads will do not forget that Rayman Legends was initially a 2013 Wii U unique.

“After we began the venture two years in the past, we have been aiming for the primary platforms as PS5 and PS5 Professional,” Montpellier’s technical advisor, Fabien Delpiano tells VGC, “the thought for [Retold] was actually for it to be a visible showcase of what we are able to do with the model.”

With Legends already re-released on Change in 2017, the group knew that its technically demanding new remake wouldn’t run on Nintendo’s getting old Change {hardware}. But as soon as Ubisoft was briefed concerning the existence of Change 2, the group knew that Rayman Legends wanted to return to its non secular dwelling.

“We heard about Change 2 a bit earlier than the [console’s] announcement, but it surely was after we had already began engaged on Rayman Legends: Retold,” defined Delpiano, “after which we thought, effectively, Rayman merely can’t [skip] a Nintendo console!”

Not like the completely 2D unique, Retold reimagines Legends’ sidescrolling ranges as absolutely curved, 3D platform experiences. Crammed with new element, ranges, and fully-voiced cutscenes, the formidable Retold was already pushing the PS5 to its limits. Delpiano tells me that the group initially fearful about getting Retold to run on Change 2. Fortunately, there was one other Ubisoft studio already engaged on the Change 2 – Berlin’s Ubisoft RedLynx.

“The group in Germany have been already conscious of [Switch 2] and have been already engaged on the [ Star Wars Outlaws] port so that they have been a lot superior than us,” says Delpiano, “… our belongings, our characters, the standard and the element of these, it’s one thing that must be onerous to suit into the Change 2, so the very first thing we did is contact these guys as a result of we’re utilizing the identical engine, and their port is absolutely good.. and we’ve been working with them principally for the previous yr.”

With Rayman Legends: Retold working on the Ubisoft Snow Drop engine – an engine constructed round rendering huge open worlds – the group needed to tweak the platform in an effort to assist Retold attain the identical visible high quality bar on Nintendo’s hybrid system.

“We develop a factor the place the extent of element is just not primarily based on distance [from parts of the environment[ but it’s based on ratio and scale, “ explains Delpiano, “ so depending on the size of the character on screen it will change the level of detail accordingly to that… the amount of details that we have on PS5 is approximately the same as on Switch 2.”

Delpiano says that this will be the same even with four players darting about the screen in local multiplayer, ensuring that the Switch 2 version will maintain a solid 60 frames per second performance even when four of you are leaping around and slapping each other silly. “ No matter the number of players, we are always aiming for 60 FPS, and the same resolution.”

“Depending on the size of the character on screen, it will change the level of detail accordingly to that… the amount of details that we have on PS5 is approximately the same as on Switch 2”

Another challenge for the team was employing this console generation’s graphical buzzword, “raytracing”, on Nintendo’s new hybrid system. Yet suitably for their Ray-loving mascot, Montpellier worked hard to ensure that Switch 2 players wouldn’t go without the dazzling lighting tech.

“As you might know, ray tracing is quite costly,” says Delpiano, “ [in Outlaws on Switch 2 ]They cope with it by working at 30 fps, however we’re aiming for 60 on all platforms, from essentially the most humble – Change 2 – to essentially the most excessive finish, a PS5 Professional, or excessive finish PC – so it was fairly a problem… we [had] to essentially push the restrict of Snow Drop from 30fps to 60.”

Because the developer locations a Change 2 in my palms, in handheld mode at the least – it’s clear that the group has pulled it off. Working at what seems like a stable 60fps, after taking part in the identical stage on a high-end PC earlier within the day, I used to be impressed to see that little or no of the sport’s element appears to have been misplaced within the transition to Change 2.

“One of many tips we used to achieve that high quality is to decrease the decision,” explains Delpiano, “for a lot of the GPU [resources] it depends upon the decision, so the extra we scale back decision, the more cost effective will probably be.”

As Change 2 homeowners will possible remember, this doesn’t imply that Nintendo followers can be caught controlling a 480p Rayman in Retold. Because of decision scaling through the Change 2’s DLSS tech, Ubisoft guarantees that gamers will expertise Rayman at a 1080p output on handheld, and 4K when docked.

“The DLSS is working fairly effectively, as you may see,” says Delpiano, “When it’s docked, it’s full 4K as a result of we don’t must care about energy consumption, so we are able to go a bit greater. Basically, on Change 2, we’re fairly on par with the Xbox Sequence S [version in terms of] high quality.”

Whereas Ubisoft Montpellier says it’s nonetheless working onerous to make sure that each stage of the Change 2 model runs at 60FPS, issues are actually trying promising up to now. Delpiano additionally confirmed that there’s just one sort of DLSS obtainable to builders on Change 2, and that on PS5 Professional, Rayman Legends: Retold can be taking full benefit of Sony’s just lately launched new upscaling expertise, PSSR2.

Whereas we’ve got but to see the sport working docked on Change 2, if the hand-held model is something to go by – together with Star Wars Outlaws and Murderer’s Creed: Shadows– Rayman Legends: Retold seems like it should proceed to cement Ubisoft’s popularity as one of the technically adept third-party publishers on Change 2.

For our ideas on the brand new ranges, narrative, and new artwork fashion, you may learn our Rayman Legends: Retold studio tour deep dive.