If you have not already seen it, N64: Recompiled is revolutionising the Nintendo 64 emulation scene and native PC ports.
Wiseguy, the creator of this undertaking, is already rolling out updates for Zelda 64: Recompiled, and the newest model (1.1.0) has now arrived – including a brand new (twin) analog “free digicam”, improved movement blur at increased body charges, and a number of different options and fixes to The Legend of Zelda: Majora’s Masks.
Another “huge stuff” is seemingly within the works as nicely, and Wiseguy is trying to enhance N64: Recompiled to make it simpler for different builders to get their very own tasks up and operating:
“This replace is on the smaller facet of issues, however there’s huge stuff within the works so keep tuned! I am additionally engaged on bettering N64: Recompiled itself to make it simpler for builders to arrange their very own tasks, so for these on the technical facet preserve a watch out!”
Save information is saved individually, so don’t fret about overwriting current progress. Listed below are the total patch notes:
Zelda 64 Recomp – v1.1.0
- Added an analog “free” digicam within the type of later entries within the sequence. Shifting the fitting stick will permit you to freely rotate the digicam, and urgent the Goal button or going by way of an entrance will change again to the traditional digicam.
- Improved movement blur impact at excessive framerates through the use of a excessive precision inside framebuffer (will not be enabled on machines with lower than 1GB of VRAM).
- Carried out N64 noise dither (impacts the movement blur scenes).
- Prolonged Daybreak of the X Day display to account for quicker load occasions to match console timings.
- Added a configurable scaled deadzone choice to the menu.
- Added the choice to remap the menu button on controllers.
- Added an computerized save backup system to scale back probability of dropping information if saving will get interrupted.
- Fastened a Linux crash on startup by forcing SDL2 video driver choice to X11.
- Fastened the Cranium Child “curse” impact in very large side ratios.
- Added a major quantity slider.
As soon as once more, this is only one a part of Zelda 64: Recompiled, with the creator engaged on Zelda: Ocarina of Time as nicely.
You possibly can study extra about this new instrument in our earlier protection right here on Nintendo Life and likewise on our sibling web site Time Extension. As beforehand talked about, it permits for all types of recent enhancements from uncapped body charges to ray tracing.