There are simply 9 weeks to go earlier than The Legend of Zelda: Ocarina of Time arrives on Swap 2, and also you higher consider that the countdown has properly and actually began for me.
Whereas scanning the calendar earlier this week, it immediately dawned on me that the time left till launch poses the proper period of time for a replay: 9 weeks, 9 dungeons.
An concept began to type in my head. What if I began a playthrough of one among my most-played video games once more, however solely in small chunks without delay this time? I would solely have to clear one dungeon per week to take me proper as much as the large launch date, and would not it’s a enjoyable experiment to revisit a few of my favorite puzzle containers so I am fully clued up on how and what has modified within the remake?
And so, welcome to the primary of 9 weekly options from yours actually, the place I delve into an Ocarina of Time dungeon and word down all of the issues that tickled me alongside the way in which – and what I hope would possibly get tweaked within the remake.
Naturally, I will be going into dungeon specifics right here, so when you’ve by no means performed OoT earlier than and you’re saving your self for the remake, simply know that there are spoilers forward!
We begin on the very starting, with one of the crucial iconic dungeons within the sequence…
OoT Dungeon Crawl #1 – Inside The Nice Deku Tree
I’ve made my love for this dungeon no secret up to now, so relatively than bang the nostalgia drum as soon as once more, I assumed I would focus this time on every part that nonetheless makes me smile, over 25 years on.
It begins with the opening. Actually. The Nice Deku Tree opening its mouth and beckoning you inside stays completely terrifying to today. The legendary being that speaks to me in my goals and for whom I’ve actually dodged boulders and spent all my cash to satisfy is now going to… eat me? What?
It makes the primary sight after stepping inside all of the extra magical. The pan down from the web-covered ceiling not solely highlights the infestation, in fact, nevertheless it additionally relatively fantastically tells you precisely what you will have to do to unravel its first puzzle: the nice massive spider-web on the ground. It is a dungeon all about going up and down, and each time I play it, I recognize its highs and lows (like, its precise highs and lows) slightly extra.
The shortage of a bannister or railing on that preliminary ascent (a well being and security inspector would have a subject day on this one) calls for you take note of the incline. In my early days, when digicam controls did not come naturally to me, this upward climb took ages.
I am happy to say that the leap to the primary coronary heart piece — which you additionally see out of your beginning place, in one other nice little bit of signposting — wasn’t such a roadblock this time, however the entire thing nonetheless makes me, somebody who will get a bit queasy searching of a second-floor window, really feel slightly nauseous.
I can clear this dungeon’s puzzle rooms in my sleep at this level, however I all the time perk up for that leap off the highest rope, piercing the online beneath. In a pre-Murderer’s Creed world, this felt like the most important online game leap possible, and it nonetheless hits. It dawned on me this time that every part from this level onwards takes place fully underground and the entire thing began to really feel slightly extra claustrophobic after I considered that.
This playthrough might need been one of many first instances that I’ve managed all the net burning with out by accident plunging Hyperlink into the water, placing the Stick away, or in any other case letting the flame exit. So… win for me? It is frankly spectacular what number of variants of the identical puzzle Nintendo squeezes out of the hearth on this dungeon, and the ultimate “twenty-three is primary!” Deku Shrub taking pictures nonetheless makes me smile no finish.
And so I rocked as much as Queen Gohma, the Parasitic Armoured Arachnid that was genuinely sufficient to make me drop my controller and stroll away from the sport in my youth. What an introduction it’s to the world of Zelda bosses. Once more, I can polish it off with subsequent to no thought as we speak, nevertheless it nonetheless strikes me as the proper degree of issue — straightforward sufficient to make me really feel sturdy, slippery sufficient to really feel like a becoming boss.
With the scary spider disintegrated and my first Coronary heart Container underneath my belt, I hopped into the pool of sunshine and was transported again above floor. The Non secular Stone jingle nonetheless slaps, the Deku Tree’s loss of life continues to be haunting. What extra is there to say?
Remake Reflections
Actually, there’s little or no that I would change about this one. We already know from the Direct that some puzzles have been barely tweaked for the Swap 2 launch (the attention goal changing the web-covered ladder), however I feel this serves as a near-perfect introduction to 3D Zelda dungeons and the way they work.
So long as that leap from the highest degree feels fittingly massive, I will be a really completely satisfied boy.
And similar to that, the primary dungeon is behind me. I am excited to go up Dying Mountain subsequent week and see if Darunia’s dance strikes nonetheless make me smile (they undoubtedly will) as I tackle Dodongo’s Cavern. Till subsequent time, dungeon crawlers.

