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Home » Contained in the Ubisoft studio remaking Rayman Legends in 3D – and what it means for Rayman’s future
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Contained in the Ubisoft studio remaking Rayman Legends in 3D – and what it means for Rayman’s future

Editorial TeamBy Editorial TeamJune 2, 2026No Comments11 Mins Read
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Contained in the Ubisoft studio remaking Rayman Legends in 3D – and what it means for Rayman’s future
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As I flee the South Of France’s sweltering solar and enter Ubisoft Montpellier’s studio doorways, I’m instantly reminded of how splendidly bizarre Ubisoft as soon as was.  Flanked between a Rayman standee and a barely dog-eared Peter Jackson’s King Kong statue is the studio’s huge and endearingly weird again catalog, proudly wall-mounted for all to see.

Peering at framed copies of Past Good and Evil and Beowulf, near-forgotten god recreation From Mud, a number of entries of Simply Dance, my beloved Zombi U, and Tom Clancy’s Superior Warfighter, it’s laborious to not really feel a pang of nostalgia for the artistic freedom afforded to builders in earlier console generations.

At present’s studio tour, nevertheless, isn’t about celebrating Ubisoft’s previous –  it’s about giving the long-dormant Rayman a future. Revealed throughout Sony’s June State of Play, Ubisoft’s MIA mascot is coming again to consoles and PC in October, starring in Rayman’s first new recreation in 14 years.

Nicely, new-ish. A co-development between Ubisoft Montpellier and Mario and Rabbids makers, Ubisoft Milan, Rayman Legends: Retold sees the studio returning to 2012’s Rayman Legends for a 3rd time, reimagining the previously 2D Wii U journey as a newly cinematic 4K epic, lastly bringing raytracing to the Rayman himself.

“Rayman was born right here in Montpellier,” Istvan Tajnay, managing director at Ubisoft Montpellier, explains, on why reviving Rayman feels so essential for this crew, “ [he ]was actually Ubisoft’s first famous person character. I’d say Rayman actually contributed in the direction of placing French recreation improvement on the map.”

Opening up store in 1994 with a handful of builders, as we speak Ubisoft Montpellier is a gargantuan constructing housing over 400 folks. As I sip a espresso of their huge courtyard,  interview a number of builders atop a shaded balcony, and see a sore-throated degree designer gulp down a spoon of Ubisoft- branded honey (made within the studio’s personal apiary, no much less), the studio oozes a surprisingly healthful air. It’s an fascinating distinction to earlier Ubisoft studios I’ve visited, providing a DIY vibe that feels a world away from Ubisoft’s perceived status as a soulless company.

As I hear talks from – and speak to – a number of builders, there’s no doubting the studio’s clear expertise and flexibility. In actual fact, one developer confirms that he was engaged on Past Good and Evil 2 for six years earlier than mysteriously transferring on to Retold. It’s why I used to be initially upset to study that mentioned expertise has gone into recreating a recreation that many gamers have already completed twice over.

But as I grin on the addition of the surprisingly Mario movie-esque cutscenes, hurtle by way of the skies murdering toads on the brand new Star Fox-inspired dragon journey ranges, mould the atmosphere to my will with a brand new potential in an unique sixth world, and discover hidden collectibles in a brand new explorable between-level hub, it’s laborious to disclaim the sheer love that’s gone into this remake.

“The precise origin story of Retold is a thriller that we gained’t unveil utterly,” teases Alessandro Arndt Mucchi, manufacturing director at Ubisoft Milan, “however mainly… Montpelier and Milan…. met one another virtually by probability, at an occasion in Ubisoft.  You recognize the Spider-Man meme, the place the three Spider-Males are pointing at one another? It was us each saying, “You wish to make Rayman too?? Let’s do it collectively!”

“Rayman was born right here in Montpellier. [He] was actually Ubisoft’s first famous person character. I’d say Rayman actually contributed in the direction of placing French recreation improvement on the map.”

With Legends playable on all the pieces from PS4 to Swap, the query many followers could also be asking is, why select to relaunch the model with a remake of Legends particularly? “Trying on the wealthy historical past of Rayman, it’s not simple to resolve the place to relaunch the model,” says Mucchi,” however Legends felt like the proper place to start out, as a result of it’s so beloved, the gameplay is so tight…and it’s so numerous when it comes to what you may play in it.”

Rayman Legends and Origins had been bursting with humor, however made some extent of preserving their respective narratives as unobtrusive as attainable. The castle-hopping hijinx and teenie-chasing shenanigans existed merely to serve the gameplay. For Retold, nevertheless, its creators have taken the alternative method.“We wish to look into the longer term,” says Loïc Gounon, “we wish to go a bit extra epic, extra incredible with the brand new imaginative and prescient of Rayman, whereas preserving what made Rayman at all times so particular when it comes to world, its dreamy, weird, and joyful universe.”

Ranges now transition through fully-voiced, lavishly-rendered cutscenes, and as a substitute of blurting endearingly childlike gibberish, characters communicate actual human phrases. The previously sentient Wii U contact pad assistant Murphy is now voiced by none aside from Billy West, the actor finest identified for enjoying iconic Futurama characters like Philip J. Fry, Professor Farnsworth, Dr. Zoidberg and Zapp Brannigan, with long-running Rayman actor David Gasman additionally reprising his iconic position.

The cutscenes are a reasonably enjoyable addition to Rayman’s Saturday morning cartoon world, however I’m much less of a fan of the reams of dialogue bins that I’m now compelled to learn once I arrive at a brand new hub world. After just a few hours with Retold, I left barely cautious that every one this further exposition would possibly get in the way in which of the core platforming expertise.

Whereas the jury remains to be out on the brand new narrative focus, that traditional platforming expertise appears to have survived the transition to 3D intact. After being left upset by the Crash Bandicoot remakes, I used to be involved that the tight platforming of the unique would possibly get misplaced within the transition to the third dimension. As the extent designers present me how they translated Legends’ iconic 2D artwork into curved, absolutely 3D environments, I’m shocked to see that their tech robotically rebuilds the sport’s as soon as flat backgrounds into 3D.

After my demo, the builders present me that they can play the unique 2D Ubi artwork engine recreation inside the identical window as their 3D Snow Drop creations, seamlessly switching between the 2 in-engine, proving that every leap and impediment is at all times 1:1 between the 2D unique and its new 3D iteration.

“The previously sentient Wii U contact pad assistant Murphy is now voiced by none aside from Billy West, the actor finest identified for enjoying iconic Futurama characters”

Some gamers, after all, could want the traditional 2D look. Provided that the 2 artwork kinds play facet by facet so seamlessly in-engine, I ask whether or not gamers may also be capable to toggle between the 2 artwork kinds at will, Halo-style. “We don’t have a solution to provide you on that right now,” I’m advised, considerably cryptically. Learn into that what you’ll.

Whereas the added depth – and element – makes some paltforming sections a little bit more durable to learn, the crew has tried to compensate by giving gamers extra warning earlier than issues get furry. With a newly added wider area of view, rising platform ranges now enable the participant to see extra of the incoming hazard earlier than the display scrolls up, they usually all of the sudden get impaled by a floating spike. It’s a welcome change, making these once-instafail sections rather more forgiving to navigate throughout my dem.

There was, nevertheless, one infuriating sidekick-led exception. On this early construct, the Murphy controls are frustratingly inaccurate, with the character not locking onto the correct enemies or platforms that you simply want him to control to ensure that him to save lots of you from sure demise. A dev assures me, nevertheless, that it is a identified difficulty – and that these kinks are being ironed out within the run-up to launch.

Together with the anticipated depth added to every new degree, there’s much more element and inventive prospers added all through Retold.  Enemies have been redesigned to make them look barely extra fearsome, and with a view to carry these new backgrounds to life, the crew has additionally considerably expanded the wildlife scuttling round, with new creatures wandering across the backgrounds of those fantastical levels in a bid to make Rayman’s universe really feel extra like a residing, respiratory world.

Retold’s barely extra grown-up tone even extends to how Rayman’s world sounds. Audio results have swapped from vanilla Legends’ cartoonish bangs and wallops into blows that land with heft. Childlike squeals have been changed with almighty roars, all accented by an all-new rating by good friend of VGC, composer Grant Kirkhope.

New content-wise, the 3D dragon ranges are a spotlight. Half Panzer Dragoon, half Starfox, these rollercoaster-esque thrill rides supply a pleasant change of tempo as you journey between hub worlds. One entitled ‘Fly  Me to the Doom’ sees you straddling the again of a dragon as you might be pursued by a large, rocket-boot-propelled toad. This noticed me transition from bog-ridden swamp to enemy-littered castles and even an unlimited swathe of arid desert.

“The 3D dragon ranges are a spotlight. Half Panzer Dragoon, half Starfox, these rollercoaster-esque thrill rides supply a pleasant change of tempo as you journey between hub worlds.”

As a substitute of merely hopping into work to kick off the platforming like in your dad’s Rayman Legends, this time round, your new dragon rides are simply as a lot in regards to the vacation spot as they’re the journey, with every aerial journey serving as a fun-filled journey to your subsequent new biome. With every setting taking the type of a completely playable hub world, these are every affected by hidden gadgets and platforming challenges, Mario 64 fashion. These areas are a welcome addition, permitting you to fulfill new characters – like a fancy dress vendor – and actually immerse your self in every biome as you leap throughout it between challenges.

“We wish to carry again a bit what folks cherished about older iterations of Rayman – that sense of journey that was a part of the DNA of the franchise in video games like Rayman two,” says Rayman collection producer, Loïc Gounon. “Rayman three additionally has that sense of thriller  in addition to some voiced characters – and a little bit of a deeper universe – in order that ‘s actually the roots of Rayman that we wished to return to with Retold.”

Music ranges will, after all, be making a return with 4 new musical ranges becoming a member of the sport’s current six. But maybe Retold’s Sixth world is one of the best trace at what is likely to be to come back for gaming’s favourite limbless hero. The sensible sixth new world sees Rayman studying a brand new mechanic as he battles a world ridden with corruption.  Urgent the ‘B’ button sees our hero utilizing an all-new energy referred to as ‘fairy radiance,’ inflicting new platforms to develop from the Earth, in addition to purifying once-poisoned components of this darkish land.

Inside the Ubisoft studio remaking Rayman Legends in 3D – and what it means for Rayman’s future

For those who’re one of many ten individuals who cherished Legends’ throwaway soccer mode, Kung Foot, you’ll be happy to listen to that the slap-happy footie showdown is making a grand return for Retold. In a nod to Mario Kart, Kung Foot video games now function a wealth of modifiable game-changing power-ups. From all of the sudden switching the situation of every crew’s targets to doubling the rating for every objective scored, these enjoyable potential modifiers mix with a brand new option to management the ball in mid-air, in addition to a slew of enjoyable new arenas.

Retold, then would be the usual story, however from my few hours with it no less than, it’s a traditional that appears prefer it’s been lovingly reimagined. Rayman’s long-awaited resurrection may be very a lot a case of one thing outdated, one thing new, and one thing borrowed, then.

But the eye-catching new visuals and gratifying further content material look to just do sufficient to maintain long-suffering followers from feeling that they aren’t re-buying precisely the identical recreation a 3rd time. But it’s what this thrilling collaboration means for the way forward for the franchise that ensures that I depart Montpellier on a excessive, returning dwelling wanting to see the place these two dynamic studios will take Rayman subsequent.

“We expect that the work we did all collectively the final two years -both artistically and technologically- goes to put the muse for the place we wish to go subsequent with the franchise,” teases Loïc Gounon with a figuring out smile.