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Home » Age of Mythology: Retold – Obsidian Mirror Obtainable Now and Replace 19.10195 – Age of Empires
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Age of Mythology: Retold – Obsidian Mirror Obtainable Now and Replace 19.10195 – Age of Empires

Editorial TeamBy Editorial TeamApril 21, 2026No Comments30 Mins Read
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Age of Mythology: Retold – Obsidian Mirror Obtainable Now and Replace 19.10195 – Age of Empires
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AoE Official
April 21, 2026

Hi there Heroes!  A daring new chapter begins in the present day in Age of Mythology: Retold! With this replace, we’re excited to unveil the ultimate providing of the Enlargement Move, Obsidian Mirror, our most bold growth but – bringing the lengthy‑awaited Aztec Pantheon to the mythic battlefield alongside a number of enhancements, fixes, and new content material.

Step right into a mythology hardly ever seen in RTS. Obsidian Mirror introduces three all-new Main Gods, highly effective Minor Gods, creative mechanics constructed round concern, phantasm, and sacrifice, and a sweeping 12‑mission marketing campaign that tells an epic story of divine rivalry and survival. Each battle feeds the gods, each sacrifice fuels your empire, and each determination reshapes the circulate of energy.

Alongside the DLC launch, in the present day’s replace additionally delivers some gameplay & steadiness updates, high quality‑of‑life enhancements, new maps, editor enhancements, and efficiency fixes – many based mostly immediately on participant suggestions.

Highlights embrace:

  • Obsidian Mirror DLC now out there!
  • The all-new Aztec Pantheon with 3 Main Gods and 9 Minor Gods
  • A cinematic 12‑mission marketing campaign that includes brand-new mechanics
  • New god powers, fable items, relics
  • 13 new Achievements, plus new cheat codes, relics
  • 5 new random maps impressed by Aztec legends
  • Updates to Gauntlet, Blood and Bones Pack, and Final Fan Pack content material
  • Bug fixes, minor steadiness updates, UI enhancements, and stability enhancements
  • Expanded Editor and modding instruments for creators

Whether or not you’re returning to Age of Mythology or experiencing it for the primary time, Obsidian Mirror opens the door to new methods, new tales, and a strong new imaginative and prescient of mythic warfare.

Dive into the total notes under for all the main points – then put together for battle.

“Titlateuitin!” — To Battle.



Thanks once more to our superb neighborhood members, all of whom have helped to make Age of Mythology: Retold a hit to this point!

—The Age of Mythology Workforce



Do not forget that you’ll have to replace your recreation within the Microsoft Retailer:

  • Open the Microsoft Retailer.
  • Click on the [∙ ∙ ∙ ] image subsequent to your profile image.
  • Choose Downloads and updates.
  • Press the Get updates button to routinely detect, obtain, and set up the most recent adjustments to your recreation!
  • Open the sport. The title display screen ought to present you on Construct 19.10195.

In case you are unable to launch the sport after downloading the replace, be sure to add (or re-add) the Age of Mythology: Retold consumer or folder as an exception to your firewall and antivirus program.

That’s it; you’re able to play!


Do not forget that you’ll have to replace your recreation in Steam:

  • Open Steam.
  • Click on on Library to see your video games listing.
  • Click on Downloads on the backside of the Library window.
  • [If the new build does not download automatically,] click on the Obtain Now button to manually obtain the brand new replace.
  • Open the sport. The title display screen ought to present you on Construct 19.10195.

That’s it; you’re able to play!


Do not forget that you’ll have to replace your recreation within the Xbox App for Home windows.

  • Open the Xbox app.
  • Video games which are put in present up on the left facet of the app.
  • Hover over the sport or click on it, after which choose Replace.
  • [If the new build does not download automatically,] hover over the sport, choose Extra Choices (…), select Handle. Below the Recordsdata tab, select the choice to Test for Updates.
  • Open the sport. The title display screen ought to present you on Construct 19.10195.

That’s it; you’re able to play!


  • Below the video games tab from the PlayStation House Display Find the sport and hover over it. Make sure that to not choose it!
  • Whereas hovering over the sport press the Pause button (☰) in your controller.
  • Within the new pop up menu choose the Test for Replace possibility.
  • If there’s a new replace out there, this may routinely begin the obtain. In case your recreation is on the latest model, deciding on this feature will affirm that data for you.

That’s it; you’re able to play!

Please notice that customized mods will not be appropriate with the most recent recreation replace. In case you are experiencing points launching or enjoying the sport after downloading the brand new construct, attempt disabling your put in mods earlier than attempting once more.

Nonetheless having bother? Go to our help website!



                            Construct Highlight

From throughout the ocean comes a wonderful new world pantheon.

Obsidian Mirror introduces the Aztecs to Age of Mythology: Retold in a daring, long-requested growth that reshapes how gods, mortals, and mythic energy collide.

Constructed for gamers desperate to develop their expertise and discover a mythology hardly ever seen in RTS video games, this growth delivers new gods, mechanics, monsters, and an epic marketing campaign pushed by divine rivalry. Aztec mythology introduces themes explored at mythic scale within the RTS, with an emphasis on sacrifice, phantasm, and the circulate of life and energy.

We’re thrilled to announce that the following DLC for Age of Mythology: Retold – Obsidian Mirror is obtainable now!

We’re very excited to lastly convey you the Aztec pantheon. The group put our hearts and souls into this one, and we actually hope you get pleasure from it! Thanks for persevering with to help the group and Age of Mythology: Retold!

“Titlateuitin (Tee-tla-teh-WE-teen)” – To Battle!

Aztecs Overview

Quetzalcoatl

Tezcatlipoca

Huitzilopochtli

Take command beneath three new Main Gods, every providing a definite playstyle.

  • Quetzalcoatl, the Feathered Serpent, guidelines as a smart priest-king, accelerating his folks with the facility of wind whereas strengthening tradition and studying.
  • Tezcatlipoca, the Smoking Mirror, embraces night time, chaos, and sorcery, summoning underworld minions and bending actuality via phantasm.
  • Huitzilopochtli, the god of solar and warfare, calls for sacrifice and devotion, granting devastating energy to these prepared to present all the pieces in his title.

Increase your divine affect with 9 new Minor Gods, every bringing distinctive god powers, fable items, and strategic depth impressed by Aztec legend. Command deities equivalent to Itzpapalotl, the obsidian butterfly of dying and magic. Name upon Tlaloc, grasp of rain and destruction. Unleash Xolotl, whose corrupt affect twists enemies into monstrous types.

Model New Marketing campaign: Obsidian Mirror

Obsidian Mirror introduces Worry and Phantasm gameplay, providing new methods to dominate the battlefield. Lay traps, manipulate enemy habits, harvest life pressure, and assemble towers from fallen foes. On the coronary heart of Aztec energy lies Tonalli, the essence of life launched in battle. Each fallen warrior will gas divine Favor and empower your gods, driving your civilization ahead. Even your villagers can supply their life pressure when larger energy is required.

The all-new 12-mission marketing campaign tells an epic story of divine battle and survival. When the everlasting rivalry between Quetzalcoatl and Tezcatlipoca destroys the utopian metropolis of Aztlan, Huitzilopochtli seizes the second to guide his folks south looking for a brand new empire. In the meantime, Tezcatlipoca escapes via his Obsidian Mirror, crossing continents to recruit legendary allies and reclaim his dominance. Gods will conflict, alliances will fracture, and the destiny of the Aztec folks might be determined by blood, perception, and energy.

Obsidian Mirror is a dramatic evolution of Age of Mythology: Retold. For followers who’ve waited years to see the Aztecs rise, and for technique gamers drawn to daring mythic themes and creative mechanics, this growth delivers a fierce new imaginative and prescient of divine warfare.

New Options

Included on this DLC

  • All new Aztec Pantheon that includes
    • 3 new Main Gods
    • 9 Minor Gods
    • 12 new marketing campaign missions to battle your means via
    • New gameplay mechanics and a roster of latest items
    • New God Powers to grasp
    • New Relics to search out
    • New Cheat Codes
    • New Achievements

New Achievements with Obsidian Mirror

House owners of the Obsidian Mirror DLC can full 13 new achievements.

Migration

Full the primary mission of the ‘Obsidian Mirror’ Aztec marketing campaign.

Return to Sender

Rescue all captives in ‘Supply Service’.

Hades’ Smash

Destroy Hades’ City Facilities in ‘Hells Divided’ on Exhausting or larger problem.

Feast Denied

Stop Cipactli from reaching the third village in ‘Limitless Starvation’.

Smoke and Mirrors

Full the final mission of the Obsidian Mirror Aztec marketing campaign.

Divine Nourishment

Commit 260 items to the Gods.

It’s a Lure!

Spring 52 Aztec traps in your enemies.

Day by day Ritual

Practice 260 Warrior Clergymen.

Eaten Alive

Eat 104 enemies with the Earth Monster God Energy.

Shock!

Efficiently ambush 52 enemies from stealth.

Godspeed

Pace up 400 pleasant items with the Tailwind God Energy.

Dreamweaver

Trigger 104 enemy items to sleep with the Lullaby God Energy.

Primordial Starvation

Defeat 400 enemy items with the Cipactli Titan.

New Cheat Items

House owners of the Obsidian Mirror DLC can use the next new cheat codes.

Cheat Code Description
FOUR WAY MIRROR Acquire 4 random Aztec God Powers (one for Age 1, 2, 3, and 4). Replaces any present God Powers.

Requires proudly owning the Obsidian Mirror DLC.

ALL THE BROTHERS Spawns the three Teixiptla: Quetz, Huitz, and Tezca.

Requires proudly owning the Obsidian Mirror DLC.

AXOLOTL ARMY Spawns three Mutant Axolotl items.

Requires proudly owning the Obsidian Mirror DLC.

BIG FRIENDS Spawns three Quinametzin items.

Requires proudly owning the Obsidian Mirror DLC.

SLAP HAPPY Spawns three Ahuizotl items.

Requires proudly owning the Obsidian Mirror DLC.

BOWLING TIME Spawns three Ayotochtli items.

Requires proudly owning the Obsidian Mirror DLC.

FURRY FAM Spawns three Capybara items.

Requires proudly owning the Obsidian Mirror DLC.

FLUFFY Spawns three Alpaca items.

Requires proudly owning the Obsidian Mirror DLC.

OVERWATCH Spawns three Chaneque items.

Requires proudly owning the Obsidian Mirror DLC.

WINGS OF DEATH Spawns three Tunkuluchu items.

Requires proudly owning the Obsidian Mirror DLC.

CHOMPY Spawns a Cipactli Titan unit.

Requires proudly owning the Obsidian Mirror DLC.

LOVERS Spawns Iztaccihuatl and Popocatepetl items.

Requires proudly owning the Obsidian Mirror DLC.

HUMMINGBIRD Spawns a Huitzilopochtli unit.

Requires proudly owning the Obsidian Mirror DLC.

SNAKE EYES Spawns a Quetzalcoatl unit.

Requires proudly owning the Obsidian Mirror DLC.

JAGUAR Spawns a Tezcatlipoca unit.

Requires proudly owning the Obsidian Mirror DLC.

MINIONS Spawns Itzcoatl and Tlacaelel items.

Requires proudly owning the Obsidian Mirror DLC.

HEARTLESS Spawns a Copil unit.

Requires proudly owning the Obsidian Mirror DLC.

ALL THE CREW Spawns Ajax, Amanra, Brokk, Eitri, and Kastor items.

Requires proudly owning the Obsidian Mirror DLC.

BLACK SAILS Spawns a Kamina unit.

Requires proudly owning the Obsidian Mirror DLC.

TO THE MOON Flip bushes into rockets that fireplace into the sky for a short while earlier than they arrive falling again to earth.

Requires proudly owning the Obsidian Mirror DLC.

This cheat revives a bug that was occurring with bushes throughout early growth, earlier than the preliminary launch of Age of Mythology: Retold. Physics handled something on land as if it have been underwater, which might ship physics objects flying as much as change into buoyant.

New Relics

The next new relics can be found with this patch:

  • Xocolatl: +4% HP for human items.
  • Ehecailacocozcatl: +2.5% motion velocity for all items.
  • Mayahuel’s Maguey: Human items refund 10% of their value after dying.
  • Bone Shards of Mictlan: Delusion items refund 2 favor after dying.
  • Hummingbird’s Beak: Infantry troopers have a +0.1x multiplier vs infantry.
  • Atlatl of Ehecatl: Archer-type items and buildings shoot sooner.
  • Xiuhcoatl: Delusion items have +15% multiplier vs fable items.
  • Treasure of Tlacopan (Marketing campaign Solely): Wonders construct 35% sooner.
  • Treasure of Coyoacan (Marketing campaign Solely): Wonders construct 35% sooner.
  • Treasure of Mexicaltzingo (Marketing campaign Solely): Wonders construct 35% sooner.

Obsidian Mirror Obtainable Now!

Obsidian Mirror is obtainable now on Steam, Microsoft Retailer, Xbox and PlayStation 5.

*House owners of Age of Mythology: Retold – Enlargement Move have entry to play Obsidian Mirror now.

Blood and Bones Pack DLC – New Additions

This patch brings some new enhancements to make your expertise with the Blood and Bones Pack even higher! The adjustments added on this patch embrace:

  • 6 new Crimson Blood Pool variations to extend selection on the battlefield.
  • Darker Crimson Blood! We noticed gamers’ need for darker blood, and have modified the shade of the default pink blood. You possibly can nonetheless swap to the brighter colour for those who favor the brighter pink by altering the setting.
  • Skeletons now help a white variant and the choice to modify from pink to white after a set interval.
  • Influence results exhibiting Blood VFX now seem nearer to the goal beneath assault for melee assaults. Diminished from 110% to 80% of every unit radius.
  • New modder features to assist spawn blood VFX.
  • Added new settings to develop how one can customise your expertise with the Blood and Bones DLC.
    • New setting to indicate Distinctive Unit Visuals (enabled by default).
    • New setting to indicate Darker Blood (enabled by default).
    • New setting to regulate the size of Blood Swimming pools. Defaults to 100% and may be modified between 5% and 200% scale.
    • New setting to decide on Skeleton Colour. Defaults to “Dynamic (Bloodied to White)” which begins as bloodied skeletons after which swaps to white after 20 seconds. The choice choices help you set skeletons to be “All the time Bloodied” or “All the time White”.

Brighter Blood (Darker Blood Disabled) with Bloodied Skeletons

Darker Blood Enabled with White Skeletons

Distinctive Unit Variations

Gamers who personal each the Obsidian Mirror DLC and the Blood and Bones Pack DLC can play with bloodied variations of two buildings. You possibly can toggle these within the DLC tab utilizing the “Present Distinctive Unit Visuals” setting.

Aztec Nice Temple

Aztec Tzompantli Tower

New Cheat Unit

A brand new unique cheat is obtainable to those that personal the Blood and Bones Pack DLC!

Cheat Code Description
KILLER RABBIT Summon a stronger type of the Centzon Totochtin impressed by the Rabbit of Caerbannog.
These vicious rabbits come from a lineage of man killers. Be careful for his or her quick velocity and multiplication. Weak to Holy Hand Grenades.

Requires proudly owning the Blood and Bones Pack DLC.


Final Fan Pack DLC – New Additions

New additions for gamers who personal the Final Fan Pack DLC embrace:

  • New Golden Statues! Gamers who additionally personal the Aztec Pantheon can now use Golden Statues with this new Pantheon.
  • New Participant Icons! Now you can use the next extra icons:

Gauntlet – New Additions

The next minor updates have been added to Gauntlet:

  • The Aztec Pantheon Main Gods have joined these out there to play with and in opposition to within the Gauntlet recreation mode. Newly generated Labyrinths after the patch has launched have an equal random probability in comparison with different Pantheons to come across Aztec Pantheons.
  • Blessings have been up to date to help the Aztec Pantheon. Examples embrace “Demeter’s Berry Cultivation,” now together with Calpulli. And “Odin’s Swarm Techniques” and “Prometheus’ Standardization” now apply to the Battle Hut.
  • Chaos Occasions and Favor Stash objects have been up to date to incorporate the brand new Aztec items.


                                 Recreation

Developer Word: Reminder that Replays will not be appropriate between patch updates. Replays will not be appropriate as a result of the simulation logic adjustments in ways in which trigger replays to now not run synchronously with their unique behaviors.

Stability & Efficiency

  • Minor normal enhancements to stability.
  • Mounted a crash that might happen when spawning blood VFX for the Centaur Volley assault or when items die on water because of a particularly uncommon division by 0 if the sport randomized a selected random quantity.
  • Mounted a uncommon crash that might happen if the spawning of blood swimming pools failed because of lacking knowledge.
  • Mounted a crash that might happen whereas loading situations if there may be an unknown Proto Energy ID.
  • Up to date multithreading on the PS5 to make sure threads have been accurately prioritized for performant gameplay.
  • Minor enhancements to PS5 reminiscence administration.
  • Mounted a minor bug that triggered looping sounds linked to powers to repeatedly add new occasions with out eradicating older occasions.
  • Mounted a file switch bug that might have led to instability if some sorts of file paths have been used.
  • Speech-To-Textual content now runs solely as a background course of if the related setting is enabled. Beforehand, this course of may trigger throttling and efficiency impacts in some instances.

Localization

  • Updates to some translations to enhance translation high quality.
  • Mounted some instances for Turkish the place the letter “İ” can be routinely capitalized to “I” in conditions the place it ought to stay unchanged.

Graphics

  • Mounted a bug that triggered Nidhogg to teleport to the bottom throughout its Blazing Strafe assault. Nidhogg will now stay flying above foes at its meant top.
  • Mounted some instances the place decals utilizing an emissive may flicker.
  • Mounted some instances the place placement previews for God Powers may present up for unrelated beforehand forged God Powers.
  • Diminished the feel decision for Blood and Bones Pack Skeletons (2k to 1k textures) as a part of bettering GPU reminiscence utilization.

Audio

  • Mounted a bug that triggered some icons to be learn with the Narrator setting enabled whereas whispering to different gamers.
  • Minor updates to numerous sounds to enhance consistency and high quality.
  • Improved the Narration of Buddy Requests within the Social Sidebar.
  • Mounted a bug that triggered duplication of Narration in some conditions when enjoying on Xbox.
  • Mounted a bug that triggered positional sounds for some God Powers to not work because of a non-functional “positional” attribute.

Hotkeys

  • New Hotkeys added:
    • Choose All Stealth Items
    • Choose All Stealth Items on Display
    • Choose All Ambush Items
    • Choose All Amubush Items on Display
    • Group for Constructing Development Aztec bindings.
    • Group for Aztec City Middle Hotkeys
    • Group for Aztec Temple Hotkeys
    • Group for Aztec Dock Hotkeys
    • Hotkeys for the brand new Applied sciences.
    • Group for Aztec Unit Hotkeys.
    • Group for Editor Free Cam controls.

UI

  • Restoring Default settings throughout gameplay will now not reset your chosen Language possibility. The Language setting can solely be modified within the Major Menu, so resetting settings to defaults may have left some gamers unable to repair their language till after they left their present recreation.
  • Mounted a bug that triggered hovering over the Foyer Character discipline within the Skirmish Foyer to indicate random strings. The Foyer Character and Foyer Problem settings now present these titles as a substitute of random strings or restating the chosen worth as a tooltip within the case of Foyer Problem.
  • The Temple of Demeter now reveals the “Set Villager to Collect At” button, in keeping with the conventional Temple.
  • Moved Lykaon Villager within the Village Middle and Citadel Middle grid UI to be in keeping with the City Middle unit practice location.
  • Cheiroballista’s “Promote to Hero” skill icon now reveals the hero model for consistency with how different “Promote to Hero” icons seem.
  • Analysis Charge knowledge results for applied sciences now present values on tooltips. This is applicable to applied sciences equivalent to “Forge of Olympus” and the brand new “Burnt Water” applied sciences.
  • Mounted a bug that triggered the Harpy to share the identical Grid UI cell because the Siren within the Temple of Demeter.
  • When the Final Fan Pack DLC shouldn’t be put in, you’ll now see a message indicating why the associated settings are disabled within the DLC settings tab.
  • The “Demeter’s Berry Cultivation” Blessing now accurately reveals in its tooltip that it applies to the Watermill.
  • Mounted the arduous edges seen for some marketing campaign map backgrounds in the principle menu.
  • Further free God Energy prices granted in some conditions, equivalent to throughout Eventualities, will now present a visible pip icon for every free cost.

Instance of two free prices

  • New Recreation Tab settings:
    • Drag-Choose Contains Ambush Mode: Toggle this to permit items in Ambush Mode to be chosen with different navy items when drag-selecting.
    • Choose All Contains Ambush Mode: Toggle this to permit items in Ambush Mode to be chosen with different navy items when deciding on all items with a hotkey.
  • New Sound Tab settings:
    • Editor Sound On: Toggle on/off unit and background sounds whereas in editor.
    • Positional Speech: Toggle to allow spatial positioning of unit speech. This impacts unit choice and acknowledgment sounds.
  • New Controller Tab setting:
    • Fast Discover Contains Ambush Mode: Select whether or not D-pad Fast Discover instructions choose items which are in Ambush Mode.

Controller

  • Mounted a bug that prevented modifying Replay Playback velocity whereas enjoying with a controller. It’s now attainable to make use of the D-Pad throughout replays to regulate playback velocity, all the way down to “Gradual 4” and as much as “Quick 4”. The management is now in keeping with what is feasible for Mouse and Keyboard gamers.
  • Minor updates to enhance how the Radial Menu shows its out there choices in some conditions.
  • Mounted a bug that triggered Keyboard and Mouse Hotkeys to indicate on Passive Skills within the Controller Radial Menu.


                         Gameplay

Fixes

  • Mounted a bug that triggered some self-cast talents to fail when forged with Shift + Q for group casting. Examples the place this mounted the flexibility to group forged included: Shinobi, Oni, Qiongqi, Sphinx, Roc, Avenger, and Einheri. This repair additionally ensured that the brand new Chaneque unit may be transformed to their Idol kind as a bunch.
  • Timber now replace their dynamic choice extra incessantly after chopping. Beforehand, tree choice would solely replace after the tree had disabled physics and compelled an replace. Generally, this replace after the bushes fell wouldn’t occur, leading to a persistent hitbox that made it seem the tree had not been felled. The hitbox will now replace incessantly because the tree trunk falls, making certain a extra correct choice expertise.
  • Mounted a bug that triggered some issues to be thrown round by Meteor which are meant to be immovable (e.g., Carnivora might be break up up with its arms flying in all places). All items marked Immovable will now not be thrown by the Meteor God Energy.
  • Blood will now not render on items which are beneath Fog of Battle.

Developer Word: The change to now not render blood on items beneath Fog of Battle is primarily to make it rather less apparent when scouted huntable items have been killed by different gamers. Huntable items will proceed to be observable in the identical means they’ve in earlier patches. The blood impact made it a little bit too instantly apparent that one thing had occurred whereas scrolling across the Fog of Battle.

  • Mounted a bug that triggered Demeter’s Deathmatch AI Construct Order to assume it may age as much as Mythic with Hephaestus.
  • Hit Impact harm over time now tracks the damaging unit and participant to make sure bounty-type results are accurately awarded.
  • Medusa can now not use Petrification on items kidnapped by Harpy items. The flexibility will now not go on cooldown when failing to forged Petrification on kidnapped items.

All Pantheon Modifications


                     All Pantheon Modifications

Normal

  • Villagers now all have homing ballistics for his or her ranged assaults.

                      Greek Pantheon

Delusion Items

Hamadryad (Pan): has had the next adjustments utilized:

  • The Hamadryad is now not a legitimate goal for Shifting Sands or Vortex whereas in tree kind. You possibly can nonetheless teleport Hamadryads if they’re of their non-tree kind.

Developer Word: Gamers in group video games have been turning the Hamadryad right into a weapon of mass destruction that might be teleported into the center of armies. The Hamadryad is meant to excel at shock assaults with its Ambush, however the skill to teleport that Ambush assault exceeded the meant objectives for the unit.

  • When not in tree kind, the Shifting Sands will now reset Hamadryad’s skill cooldowns.

Developer Word: Resetting the flexibility timer makes it more durable to make use of a timed assault with Shifting Sands.

  • Hamadryads will now not rework when an kidnapped unit is flown over them.
  • Hamadryads will now not harm kidnapped items till they begin to fall if their Ambush assault triggers from different items getting into their vary.

Developer Word: Harpy items may fly Kidnapped items over Hamadryads to set off an immediate kill. The Space of Impact assault for Ambush shouldn’t be meant to hit flying items.


                    Japanese Pantheon

Main Gods

Tsukuyomi
  • New Moon (God Energy): When utilizing New Moon on a constructing that’s actively researching applied sciences, the energetic analysis will resume routinely on the identical progress, offered it was not chosen totally free immediate analysis by the God Energy.


                              Random Maps

This patch brings some new updates for map units, together with a set of latest random maps for gamers to get pleasure from!

Customary Map Set Up to date

  • Eliminated Anatolia, Blue Lagoon, Megalopolis, and Snake Dance.
  • Added Cloud Forest, Mirage, Obsidian Ridge, and Watering Gap.

Fast Match Map Set Up to date

  • Eliminated Blue Lagoon, Megalopolis, and Snake Dance.
  • Added Cloud Forest, Obsidian Ridge, and Watering Gap.

Bug Fixes

  • Mounted a bug in Mirkwood that might have triggered incorrect constraint placement of some objects whereas enjoying King of the Hill.

New Maps Added for Obsidian Mirror DLC

5 new maps added as a part of Obsidian Mirror and can be found to gamers who personal the DLC!

Blood River Crossing

A sacred river splits the map, with its central crossing forming a contested chokepoint excellent for ambushes and shock assaults. Huntable animals are plentiful, however gold and wooden are scattered throughout the land.

Cloud Forest

A mist-shrouded mountain rainforest lies alongside the Aztecs’ migration route, consisting of steep paths and dense cover. Hidden caves and slender passes create pure chokepoints, with elevated vistas and hidden caves providing ambush factors.

Obsidian Ridge

A rugged highland plateau teeming with Gold and Wooden, the place slender passages funnel motion towards the middle, inviting battle to assert its riches. Dense forests, rocky outcrops, and sheer cliffs create sturdy defensive positions however make navigation perilous, whereas scarce Meals calls for cautious planning and strategic management of the terrain.

Temple of the Jaguar Moon

Hidden deep throughout the jungle, a forgotten temple rises amid thick cover and winding, slender paths, protected by pure chokepoints, traps, and prowling wildlife. Controlling the temple grants a trickle of favor and expansive imaginative and prescient over the encompassing terrain, however restricted open area prevents gamers from setting up help buildings across the prize.

Valley of the Solar Serpent

Hidden between mountain peaks, this fertile valley is believed to be touched by Quetzalcoatl’s divine favor. Gold is plentiful, and energy is inside attain, but Wooden is uncommon, demanding cautious planning from those that search to assert it.



                            Marketing campaign

  • Silent Sanctuary Legendary Battle: Mounted a bug with Temple of Demeter that prevented the choice to coach each Harpies and Sirens because of them sharing a Grid UI cell.


                          Modding/Editor

Normal

  • Up to date Doxygen documentation and the VS Code Extension.
  • Many new items, fashions, and results to play with within the Editor.
  • Mounted some instances the place icons appeared incorrectly for terrain instruments on Japanese property.
  • World Area Prompts which are hooked up to items now use the interpolated unit render place for placement as a substitute of the uncooked unit place. This modification helps transfer World Area Prompts extra constantly and easily with items as they transfer.
  • Mounted a bug that triggered God Energy timers to indicate within the UI as -1 for the participant quantity with an invalid colour when triggered through the use of a CreatePower knowledge impact within the Tech Tree.
  • There are actually new object complete summaries within the Editor debug view that may be opened with Objects > Mannequin Visuals Debug. These present totals within the present situation, each total and per participant. These can be utilized as a efficiency metric in situations with many unit objects.
  • Within the Objects > Mannequin Visuals Debug for any Unit kind object now you can use extra context actions when utilizing Proper Click on.
    • Strive Choose: Will try to pick the unit on the earth.
    • Strive Choose All Of Proto (Per Participant in Render Solely): Will not less than attempt to choose the present unit after which additionally choose all different proto items that match the identical ProtoUnit ID and Participant ID. This may be helpful for locating small objects whereas modifying situations.
  • Added new controls to reorder Digicam Waypoints within the Editor by transferring them up and down.
  • Added a instrument to specify exact Digicam Waypoint positions.
  • Added an improved Free Digicam to the Editor. Might be enabled by navigating to View > Free Digicam.
  • New hotkey controls can be found for the Editor Free Cam.
  • Triggers associated to Digicam Tracks can now be seen in a brand new UI and clicked to leap to the associated set off.
  • There’s now an possibility to avoid wasting and cargo Digicam Tracks with triggers.
  • Added a brand new Editor instrument for viewing a graph of triggers within the present situation. You possibly can open this UI by navigating to Triggers > Set off Graphs. Clicking any set off takes you to the related set off. Hovering over triggers reveals extra particulars about that set off.
  • Copy-Paste performance within the Editor now helps Water with a checkbox to selectively embrace it.
  • New finer Terrain Elevation management out there within the Editor when utilizing Copy-Paste performance.
  • Mounted the Flip to Face Unit Set off not activating the required set off on completion if one was set.
  • Saving triggers now additionally saves the linked unit varieties. Importing triggers will immediate affirmation on whether or not to put the linked items routinely. These might be positioned on the world origin (0, 0, 0) for those who select to proceed; in any other case, the hyperlinks might be eliminated.
  • Mounted a bug that triggered imported triggers that reference one another to lose their connections.
  • Improved the habits of sorting of Triggers when importing Triggers.
  • Utilizing Undo will now try to restore Triggers and reconnect them to the Regenerated items as they have been earlier than adjustments.
  • Pasting items within the editor will now place all unblocked items as a substitute of canceling your entire placement if a single unit is blocked.
  • There are actually settings to mute and unmute in-game sounds whereas utilizing the editor. This setting defaults to off.
  • Mounted a bug with the Superior Remodel Software the place nature items repositioned with the instrument would stroll again to their preliminary place earlier than the motion drag.
  • Mounted a crash that might happen when manipulating duplicated digital camera tracks.
  • Triggers will now routinely retain hyperlinks to Digicam Tracks when they’re renamed.
  • Mounted a bug the place video games may finish whereas within the Editor.
  • Gadget-type UI buttons (utilized by the Editor) can now develop when their content material is just too lengthy to suit.
  • Added new Editor Triggers:
    • Participant: Unit Use Motion On Different Unit
    • Participant: Tribute Obtained
    • Blood: Hit VFX at Items
    • Blood: Hit VFX at Place
  • Added new Set off features:
    • void trUnitSetVisualProperty(int propertyTypeID, vector targetVector, int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias, int vfxIconType): Units unstable visible properties that have an effect on VFX on chosen items.
    • void trUnitSetVisualPropertyParticleTarget(vector targetVector): Units unstable visible properties that have an effect on VFX on chosen items. Goal vector is used for some beam kind VFX which have a from origin to level impact.
    • void trUnitSetVisualPropertyTerrainProperties(int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias): Units unstable visible properties that have an effect on VFX on chosen items. terrainVFXAppearanceTypeID must be 0+ for DefaultTerrain variations or -1 or decrease for DefaultWater variations. terrainVFXTintColor is casted from a signed int to a DWORD Terrain Default is 0xFF7F7F7F and Water default is 0xFF6B50C4.
    • void trUnitSetVisualPropertyScaleWithModelTransform(): Units unstable visible properties that have an effect on VFX on chosen items. It will trigger VFX to scale based mostly on the adjustment rework and another scale utilized to the items. This may occasionally look incorrect for any results that haven’t been authored to scale accurately.
    • void trUnitSetVisualPropertyParticleIcon(int vfxIconType): Units unstable visible properties that have an effect on VFX on chosen items. vfxIconType values: 0 = StealthHidden, 1 = StealthVisible, 2 = ExclamationMark
    • void trSpawnBloodHitVFXAtUnit(int unitID, int impactEffectID): Tries to spawn VFX on the unit utilizing the required impactEffectID.
    • void trSpawnBloodHitVFXAtSelectedUnits(int impactEffectID): Tries to spawn VFX in any respect chosen items utilizing the required impactEffectID.
    • void trSpawnBloodHitVFXAtPosition(vector place, int impactEffectID, int impactEffectTypeID, int bloodPoolGroupID): Spawns blood influence VFX at place utilizing the opposite properties to find out which impact is used.
    • int trGetImpactEffectID(string impactEffectPath): Will get the influence impact ID for a legitimate relative path.
    • float trTributeReceived(int playerID, int resourceID): Returns the quantity of tribute of the given useful resource that the given participant has obtained.
    • bool trPlayerUnitPerformsActionOnUnit(int32 playerID, string unitTypeName, string actionName, string targetUnitTypeName): Returns true if unitTypeName makes use of actionName on targetUnitTypeName.
  • Up to date Set off features:
    • trPlayerChangeProtoUnit modified with a repair for a bug that might trigger the listing of items to be incorrectly or incompletely processed in some conditions. This could have beforehand resulted in some items not being modified.
  • Added new KB features:
    • bool kbUnitGetNumberUsedByPlans(int unitID): Returns what number of plans are utilizing the offered unitID.
    • bool kbUnitGetUsedByPlanID(int unitID, int index): Returns the planID the offered unitID is utilized by on the offered index.
  • Up to date KB features:
    • kbGodPowerGetIDInSlot will now return cloned energy IDs when one is about for a specified slot.
    • kbGodPowerGetNumCharges will now return 1 if the facility shouldn’t be a cloned energy and the CopyCostOfTargetPower flag has been enabled.
  • New ProtoUnit Flags:
    • StealthOnBirth
    • MoveableWhenTransformed
    • ReturnResourcesOnConstruction
    • DisableStealthInCutscenes
    • GrowOnBirthAnim
    • ShrinkOnDeathAnim
  • Added a brand new Proto Energy attribute for placement when the kind is Unit or InRange that permits you to set powers to “allyorenemynotself”. That is utilized by the Obsidian Mirror energy to make it castable on anybody that isn’t your self.
  • New ProtoAction flags:
    • AmbushOnly
    • AmbushPreferred
    • DevotionNeverSacrifice
    • StealthInShallows
    • StealthAnywhere
    • OnlyAttackIfPathClear
    • TriggerAfterIdle
    • RollingSmash
    • MinWorkRateAsResourceDrain
    • ForceTrainedUnitsToGatherPoint
    • DamageOnPickup
    • KillOnInvalidLand
    • FireChallengePacket
    • NoModifyHeight (solely utilized by LinearAreaAttack)
    • NeverControlAction
    • WorkOnAbductedUnits
  • New OnHitEffect varieties:
    • Sleep
    • InstantKillablePercentChance
  • MinRate in Tactic information can now take a useful resource kind as an attribute.
  • New Tactic tags embrace:
    • DevotionPower
    • SoundSetEnter
    • SoundSetUpdate
    • SoundSetExit
    • DevotionTime
    • DevotionFavorReward
    • DevotionCombatXPReward
    • DevotionFavorTrickle
    • MinResource
    • MinScale
    • ScaleIncrement
    • DecayRate
    • AmbushRange
    • ReductionStart
    • ReductionEnd
    • AmbushDuration
    • RevealAreaRadius
    • RevealAreaChain
    • DevotionHealthDrainEachSecond
    • DevotionHealthDrainLimit
    • RollingDamageFactor
    • ShieldPoints
    • ShieldDecayRate
    • MaximumDuration
    • AffectedRadius
    • ActiveVFXProto
    • ResourceAgeValue
    • TreeBenderData
  • Added a brand new Capability flag “InactiveWhenFullHP” that disables the associated skill and reveals it as unavailable when Hitpoints for a unit are full.
  • Mounted a bug within the Random Map Script translateLoc XS perform that might have triggered it to return an incorrect outcome.
  • Composite fashions can now have particular person mannequin entities locked to make use of a specified materials variation. This may be completed by specifying the “materialvariantlocked” property. This may be discovered used within the great_temple_z_age3_blood.composite file, for instance.
  • Metallic Swatches for materials definitions now help Wooden and Bone. These are indices 5 and 6.
  • AnimXML information now help a padVisualBoundsMinXYZ and padVisualBoundsMaxXYZ setting for Anim tags. Instance used within the recreation is iztaccihuatl_dismounted.xml.
  • There are various extra additions, together with new energy varieties and different changes to what’s attainable with attributes and tags, that couldn’t be exhaustively lined right here. It’s endorsed to view examples from the implementation of all the brand new powers and skills.


                             Ongoing…

Investigation

As at all times, we’re persevering with to trace points reported by the neighborhood for future updates.

For different recognized points, please go to this web page to see what’s being tracked!



                    What’s on the Horizon?

Coming Up…

This launch represents our most bold growth but and the group has been absolutely centered on delivering a fantastic expertise with this launch! With the introduction of the Aztec mythology and new gods, we hope you may discover new strategic choices, choose distinct divine identities, and discover recent methods to method each battle.

As gamers dive in, we’ll be intently listening to your suggestions and can proceed engaged on extra enhancements and steadiness updates knowledgeable by what you’re experiencing in actual gameplay.

Thanks to all of our gamers on your continued ardour and help. We’re excited to listen to your suggestions as you discover the all-new Aztec Pantheon and uncover what’s new in Age of Mythology: Retold.

DISCLAIMER

Please notice that this listing is topic to alter and shouldn’t be thought of a complete listing of all of the recognized points we’re monitoring. The above is to tell you of the group’s present priorities, which can change as different points come up or take priority.

For the most recent updates and bulletins, please go to our social channels.





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