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Home » Remaining Fantasy 7 Revelation left me with excessive hopes, even when it’s doubling down on Rebirth’s greatest weak spot
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Remaining Fantasy 7 Revelation left me with excessive hopes, even when it’s doubling down on Rebirth’s greatest weak spot

Editorial TeamBy Editorial TeamSeptember 10, 2026No Comments6 Mins Read
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Remaining Fantasy 7 Revelation left me with excessive hopes, even when it’s doubling down on Rebirth’s greatest weak spot
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I spent most of my Remaining Fantasy VII Revelation demo combating in opposition to it – and sadly, it wasn’t in opposition to one of many difficult, larger-than-life boss battles the Remake collection has executed so nicely.

The stuff I really like concerning the first two video games within the Remake collection is clearly nonetheless current within the third entry, and I’m certain they’d shine brighter below higher circumstances. I simply want the splatter of random markers that cluttered the map had been as motivating as its charming solid, dynamic fight, and distinctive soundtrack.

In response to representatives from Sq. Enix, the playable phase of the sport (Chapter 4) I not too long ago performed runs about 15-20 hours. I solely had 50 minutes, although I might’ve simply spent three hours and barely gotten a strong really feel for what Hamaguchi and his workforce are cooking with this one. In truth, I believe the demo’s size conspired in opposition to it.

After a short reintroduction to the crew aboard the Highwind, I bought to fly it across the Planet and discover my first vacation spot. I do know it’s a small element, however maneuvering this continent-hopping airship felt nice. Slicing by way of the air at excessive speeds hits with the precise oomph for one thing you’ll most likely spend ample time doing. That mile-high perspective highlighted the dimensions and depth that Sq. Enix’s Artistic Enterprise Unit 1 is working with in Revelation’s open world. It’s spectacular from the clouds, however did this recreation no favors up shut.

I respect the workforce’s want to scale the unique as much as immediately’s open-world requirements, however I believe the Remake trilogy has at all times been at its greatest with just a little extra focus. This demo hammered that residence with pressure. After parachuting Fortnite-style onto Mideel, I don’t assume I went 5 minutes with out being assaulted by a brand new pop-up.

Promoting a sidequest, particular battle, or treasure trove, they confirmed up routinely, stopping all the things. This occurred each time I walked into a brand new part of the map. I couldn’t even mash by way of them on this demo. These annoyances deflated a lot of the magic and pleasure of dropping into a brand new space, and I hope they’re gone (or a minimum of toned down) within the ultimate recreation.

Out of the blue, the mysterious path that leads round a bend or the waterfall hiding a enjoyable secret loses its mystique and enchantment. It undermines the beautiful environmental artwork, which actually shone in Mideel’s lush jungles and mossy mountains, however on this brief demo a minimum of, it actually kneecaps the extent design. Exploring – on foot or Chocobo again – feels diminished to a guidelines, fairly than an journey. It’s like occurring a trip, solely to dart from attraction to attraction with out leaving time to mosey round.

Revelation does deal with the overwhelming quantity of stuff there’s to do on the map considerably nicely as soon as it’s truly marked down. You get a tool that permits you to observe close by factors of curiosity on the press of a button, with color-coded indicators pointing out of your character towards enjoyable close by stuff. You should use it as a lot (or as little) as you need. I relied on it to fast-track what’s been my least favourite a part of the Remake trilogy to this point.

Frontloading all these things on the very begin of any open space appears like a dangerous gamble. I don’t assume it’ll repay; a minimum of not with how a lot of this world there’s to see and what number of areas it looks like it’s divided up into. However once more, cramming a 15-hour part into 50 minutes received’t do such a giant recreation any favors.

Like within the final two video games, Revelation has been at its greatest everytime you get to these factors of curiosity. I used to be proper again within the groove as quickly as that battle music kicked in and the monsters in my path had been inside punching/whacking/slashing/capturing vary. I missed it a lot that I discovered myself going out of my solution to battle grunts. Nothing is very new concerning the trivialities of the battle system. Thank goodness.

“Nothing is very new concerning the trivialities of the battle system. Thank goodness.”

Now, Cid and fan-favorite Vincent are playable for the primary time within the trilogy. Of the 2, I targeted on – and vastly most well-liked – Cid, who shortly climbed the ranks of my favourite playable characters on this collection in the course of the demo. Utilizing a lance, Cid focuses on knocking enemies into the air utilizing one in all his ATB Skills earlier than wailing away at their well being and stagger bars. He can even Mark enemies, which stacks further bonuses once you hit them, particularly with a few of his particular talents. I didn’t have a lot time to get deep into his techniques, however the loop I discovered was approachable and deeply satisfying. I can’t wait to fiddle together with his moveset.

Strategically plucked from a seemingly story-light slice of the sport’s story, nearly none of my demo hinted at something juicy narrative-wise… No multiversal shenanigans or large revelations to talk of. In truth, the one nod to something consequential (or a lot of FFVII’s story general) is that Cloud’s out of fee throughout this chunk of the sport. My solely small glimpse of the story adopted Yuffie’s return to Wu-Tai. I solely noticed about quarter-hour, so I didn’t get a lot of an impression. What I did see was simply as charming and enjoyable as what I’ve come to like within the different two video games.

In its story, music, artwork, and fight, the primary two entries within the Remake trilogy have confirmed a masterful re-telling and re-translation of a genre-defining epic. Revelation appears poised to hold that torch into its conclusion. But it surely additionally looks like the worst components of Rebirth, particularly its bloated open world, will probably be right here, too. Primarily based on what I performed, I discovered the open-world stuff much more inhibiting than earlier than. Regardless of that annoyance, nonetheless, I nonetheless have excessive hopes for Revelation.