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Home » With Silly By no means Dies, Capcom veteran Kobayashi is relishing the prospect to construct his bonkers zombie motion sport
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With Silly By no means Dies, Capcom veteran Kobayashi is relishing the prospect to construct his bonkers zombie motion sport

Editorial TeamBy Editorial TeamApril 16, 2026No Comments7 Mins Read
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With Silly By no means Dies, Capcom veteran Kobayashi is relishing the prospect to construct his bonkers zombie motion sport
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At Capcom, Hiroyuki Kobayashi helped construct franchises like Dino Disaster and Satan Could Cry, in addition to unique video games comparable to P.N.03 and Killer7. Now, greater than 25 years after his first credited sport (as a programmer on Resident Evil 1), the producer is relishing the problem of making an unique IP as soon as once more.

“Since this isn’t a part of an present franchise, all the pieces began from zero,” Kobayashi instructed VGC in a latest interview. “The studio itself was additionally constructed from the bottom up, together with the event setting and assembling the crew.

“It actually got here with its challenges, however by means of that course of, we had been capable of carry collectively extremely motivated creators—each internally and externally—who shared a need to construct a brand new IP. We additionally had the liberty to form our personal growth course of and outline how we needed to create the sport.”

That sport in query is Silly By no means Dies, a vibrant, relentless motion RPG with a bonkers narrative and equally psychological fight gameplay. “This can be a title geared toward core motion avid gamers—one thing which may have been tough to suggest as a brand new IP inside a big writer,” Kobayashi commented.

Silly By no means Dies is the debut title from GPTRACK50, a small, Osaka-based studio comprised of round 30 core creators. Kobayashi prefers to work in a small crew in order that he can keep intently linked with everybody concerned, he stated, however the studio can also be working with greater than 150 exterior contractors to get the sport carried out.

Set in a world decimated by a Nice Battle and now stuffed with monsters, Silly By no means Dies stars Davy, a timid zombie on the backside of the monster social chain. When Davy discovers a human woman frozen to demise in a freezer, he falls in love at first sight and decides to do no matter it takes to revive her.

To finish Davy’s quest, gamers should dive right into a dungeon in a run-based setup, leveling him up as they progress, buying new fight skills, and gaining new gear to customise their play model.

“The extra monsters you defeat, the quicker Davy ranges up, making a noticeable sense of momentum with every run,” Kobayashi defined. “This development enhance brings a distinct rhythm to each playthrough, and the additional you push ahead, the extra intense and exhilarating the motion turns into.”

He continued: “From the strategy planning stage, we hoped to create one thing which may resonate with Western motion avid gamers, spark curiosity, and regularly attain gamers in Japan and different areas as properly. If gamers—particularly within the West—come to attach with the characters and story, that will imply loads to us.”

“This can be a title geared toward core motion avid gamers—one thing which may have been tough to suggest as a brand new IP inside a big writer.”

He continued: “To distinguish from different motion video games and create one thing distinctive, we designed it as a hyper offense-focused motion sport, which we name ‘Funky Zombie Motion.’ It’s all about attacking—relentlessly pushing ahead.

“Since Davy is a zombie, there’s no have to worry demise, and he recovers by biting into enemies and ripping their power away. This creates a gameplay loop centered completely on aggression.”

On the core of Silly By no means Dies’s fight is the Type Eat system. Throughout runs, Davy can eat ‘elite enemies’ and procure their preventing model, which he can then retailer and swap to seamlessly throughout gameplay. There are greater than ten types within the sport, every with its personal traits, comparable to long-range, short-range, speed-focused, or power-focused.

You may see every of the types in motion through our unique gameplay under:

In keeping with Kobayashi, Silly By no means Dies is designed in order that gamers can learn enemy behaviors and traits, then adapt their method accordingly. The thought is that gamers will be capable to experiment with totally different mixtures and land on surprising synergies and combos alongside the way in which.

The thought is clearly that gamers will be capable to go on repeated runs by means of the dungeon and expertise compelling gameplay adjustments every time, like a Roguelike. For instance, every model has a pool of 5 doable expertise, and gamers can be assigned one randomly after they purchase the model, including unpredictability to runs.

When gamers fill a hidden gauge beneath sure situations, they’ll be capable to activate a particular capacity referred to as Davy Burst. When triggered, it considerably boosts assault and protection, pushing Davy into an all-out, high-energy state.

“Visually, it erupts right into a daring, imagination-driven spectacle—bringing Davy’s internal world to life in a flashy and over-the-top approach,” we’re instructed. “Gamers may also additional improve the results of Davy Burst, permitting them to form how highly effective this second turns into.”

The principle supply of technique comes from the sport’s second core gameplay pillar, Physique Hack, a development system that sees gamers accumulating and assigning ‘OT’ elements from monsters. Through the sport, you’ll be capable to use them to create OT gear and equip it to Davy’s physique, comparable to his left arm, head, proper arm, and legs.

The NetEase Query

The zombie-elephant within the room is, in fact, GPTRACK50’s mother or father firm, NetEase Video games. For the reason that studio was established, NetEase has successfully set hearth to its worldwide video games operation, closing numerous startups earlier than that they had an opportunity to ship their debut sport.

Not too long ago, it was reported that Nagoshi Studio, the brand new developer from Yakuza’s lead creator, is dealing with closure resulting from its proprietor pulling funding. One other NetEase developer, Suda51’s Grasshopper, was not too long ago capable of ship its newest mission, Romeo is a Deadman, albeit with no point out of its mother or father firm.

Kobayashi didn’t remark instantly on GPTRACK50’s standing beneath NetEase, however reassured followers that the mission will make it to launch.

“Improvement is progressing steadily, and we’re seeing a transparent path towards the grasp model,” he stated. “We hope to share the discharge date with you within the close to future, so we’d actually admire your continued curiosity.

“As we transfer ahead, we’ll preserve sharing extra in regards to the sport—and as a brand-new IP, we might be genuinely grateful to your assist as we proceed taking over this problem.”

“Alongside these methods, there are additionally components of persistent development that improve Davy’s core parameters over time,” Kobayashi defined.

“What makes it thrilling is that outfitted OT gear persists even when switching Types, opening up a variety of synergies between gear and totally different Types—encouraging gamers to experiment and uncover their very own distinctive mixtures.”

Nevertheless, the producer conceded that, in hindsight, this won’t have been the most effective concept for his small crew. “Wanting again, contemplating the sheer quantity of labor concerned—not simply when it comes to artwork, but additionally system implementation—it might need been a bit too formidable,” he laughed.

“We additionally put an excessive amount of care into the UI design, which led to an unbelievable stage of element… and, because of this, an equally unbelievable quantity of labor. That stated, it was one thing the entire crew genuinely loved engaged on, and I believe that power actually comes by means of within the sport.”

Between Itsuno’s Lightspeed, Kamiya’s Clovers, Mikami’s Unbound, and now Kobayashi’s GPTRACK50, followers of Capcom motion sport producers are consuming properly proper now. And if all of these initiatives find yourself wanting as vibrant and distinctive as Silly By no means Dies, then it’s going to be an thrilling few years for followers of the style.

For more information on Silly By no means Dies, go to the sport’s Steam web page or X account.